Talismans

Minecraft Dungeons 2 Talismans

Passive bonuses that level up with you and shape your build.

Talismans
24
Equip Slots
3
Levels
3
XP to Max
92,400 XP
Companion Talismans
5

Type a talisman name to open the mini talisman inspector.

How talismans work

Passive Bonuses That Level Up With You

A talisman is always on while it is equipped. It earns XP as you play, so the same talisman becomes stronger over time.

  1. Talisman Slot 1 + Slot 2 + Slot 3
  2. Your Build
Equip Slots
3
Levels
3
  1. Earn XP with you
  2. Level 1 → Level 2 → Level 3
  3. Stronger passive effect

Level 1 → 2 needs 18,480. Level 2 → 3 needs 73,920. Every talisman shares this curve and needs 92,400 to reach Level 3.

  1. 1

    3 talisman slots

    You can equip up to three talismans at once, so every passive bonus competes for a slot.

  2. 2

    Earn XP while equipped

    An equipped talisman gains XP from normal play until it reaches its level cap.

  3. 3

    Level 1 → Level 2 → Level 3

    Each level increases the same passive effect instead of adding a new one.

  4. 4

    Passive build modifier

    There is no cooldown and no activation. The bonus applies the whole time the talisman is equipped.

An Artifact is triggered actively. A Talisman is always on while equipped. They are different systems even when they sit next to each other in the inventory.

All talismans

All Minecraft Dungeons 2 Talismans

Filter by type, effect role and acquisition, or search by name. Switch between cards and a compact level table.

Type

Effect

Acquisition

Showing 24 of 24 talismans

Amethyst LensPassiveRanged damage +25%XP to Max
  1. Lv.1Ranged damage +10%18,480 XP
  2. Lv.2Ranged damage +15%73,920 XP
  3. Lv.3Ranged damage +25%MAX

XP to Max: 92,400

Armadillo AmuletPassiveRoll cooldown -45%XP to Max
  1. Lv.1Roll cooldown -20%18,480 XP
  2. Lv.2Roll cooldown -25%73,920 XP
  3. Lv.3Roll cooldown -45%MAX

XP to Max: 92,400

Emerald of Good FortunePassiveAdditional emerald chance +25%XP to Max
  1. Lv.1Additional emerald chance +10%18,480 XP
  2. Lv.2Additional emerald chance +20%73,920 XP
  3. Lv.3Additional emerald chance +25%MAX

XP to Max: 92,400

Essence of EfficiencyPassiveArtifact cooldown -14%XP to Max
  1. Lv.1Artifact cooldown -4%18,480 XP
  2. Lv.2Artifact cooldown -8%73,920 XP
  3. Lv.3Artifact cooldown -14%MAX

XP to Max: 92,400

Fist of IronPassiveMelee damage +35%XP to Max
  1. Lv.1Melee damage +10%18,480 XP
  2. Lv.2Melee damage +20%73,920 XP
  3. Lv.3Melee damage +35%MAX

XP to Max: 92,400

Glowstone FlaskPassivePotion cooldown -25%XP to Max
  1. Lv.1Potion cooldown -10%18,480 XP
  2. Lv.2Potion cooldown -15%73,920 XP
  3. Lv.3Potion cooldown -25%MAX

XP to Max: 92,400

Golem KitCompanionIron GolemXP to Max

XP to Max: 92,400

Healing HeartPassiveHealth regen +5%/sXP to Max
  1. Lv.1Health regen +1%/s18,480 XP
  2. Lv.2Health regen +3%/s73,920 XP
  3. Lv.3Health regen +5%/sMAX

XP to Max: 92,400

Looter's CharmPassiveEnemy loot drop chance +4%XP to Max
  1. Lv.1Enemy loot drop chance +1%18,480 XP
  2. Lv.2Enemy loot drop chance +2%73,920 XP
  3. Lv.3Enemy loot drop chance +4%MAX

XP to Max: 92,400

Lucky CloverPassiveAdditional loot chance +7%XP to Max
  1. Lv.1Additional loot chance +2%18,480 XP
  2. Lv.2Additional loot chance +4%73,920 XP
  3. Lv.3Additional loot chance +7%MAX

XP to Max: 92,400

Medallion of MomentumPassiveMovement speed +300%XP to Max
  1. Lv.1Movement speed +100%18,480 XP
  2. Lv.2Movement speed +200%73,920 XP
  3. Lv.3Movement speed +300%MAX

XP to Max: 92,400

Ocelot's PawPassiveJumping melee damage +35%XP to Max
  1. Lv.1Jumping melee damage +10%18,480 XP
  2. Lv.2Jumping melee damage +20%73,920 XP
  3. Lv.3Jumping melee damage +35%MAX

XP to Max: 92,400

Prickle's MarkCompanionPrickleXP to Max

XP to Max: 92,400

Sculk BadgePassivePositive status duration +25%XP to Max
  1. Lv.1Positive status duration +10%18,480 XP
  2. Lv.2Positive status duration +15%73,920 XP
  3. Lv.3Positive status duration +25%MAX

XP to Max: 92,400

Sigil of BeeswaxPassiveMax health +35%XP to Max
  1. Lv.1Max health +20%18,480 XP
  2. Lv.2Max health +25%73,920 XP
  3. Lv.3Max health +35%MAX

XP to Max: 92,400

Soul ChipPassiveSoul capacity +35%XP to Max
  1. Lv.1Soul capacity +15%18,480 XP
  2. Lv.2Soul capacity +20%73,920 XP
  3. Lv.3Soul capacity +35%MAX

XP to Max: 92,400

Tasty BoneCompanionWolfXP to Max

XP to Max: 92,400

Tendrils of the SproutPassiveAll damage +300%XP to Max
  1. Lv.1All damage +100%18,480 XP
  2. Lv.2All damage +200%73,920 XP
  3. Lv.3All damage +300%MAX

XP to Max: 92,400

The Eye of ExperiencePassiveXP gain +10%XP to Max
  1. Lv.1XP gain +4%18,480 XP
  2. Lv.2XP gain +6%73,920 XP
  3. Lv.3XP gain +10%MAX

XP to Max: 92,400

Thrifty PendantPassiveDamage bonus up to +200%XP to Max
  1. Lv.1Damage bonus up to +100%18,480 XP
  2. Lv.2Damage bonus up to +175%73,920 XP
  3. Lv.3Damage bonus up to +200%MAX

XP to Max: 92,400

Twig of Dark OakPassiveAmmo capacity +60%XP to Max
  1. Lv.1Ammo capacity +20%18,480 XP
  2. Lv.2Ammo capacity +40%73,920 XP
  3. Lv.3Ammo capacity +60%MAX

XP to Max: 92,400

Twisted ToothPassiveSouls gained +140%XP to Max
  1. Lv.1Souls gained +40%18,480 XP
  2. Lv.2Souls gained +80%73,920 XP
  3. Lv.3Souls gained +140%MAX

XP to Max: 92,400

WobblestoneCompanionWobbleXP to Max

XP to Max: 92,400

Wonderful WheatCompanionLlamaXP to Max

XP to Max: 92,400

Level progression

Level 1 to Level 3 Growth

Passive talismans publish an effect for every level, using one shared XP curve. Compare what each level actually adds before you invest XP.

Shared XP curve

  1. Level 1 → 218,480 XP
  2. Level 2 → 373,920 XP
Total to Level 392,400 XP

Level 1 → 2 needs 18,480. Level 2 → 3 needs 73,920. Every talisman shares this curve and needs 92,400 to reach Level 3.

Companion talismans are listed by their companion instead of three level values, because their per-level combat scaling is not published.

Essence of Efficiency

What Each Level Adds
  1. Lv.1Artifact cooldown -4%18,480 XP
  2. Lv.2Artifact cooldown -8%73,920 XP
  3. Lv.3Artifact cooldown -14%MAX

XP to Max: 92,400 XP

Magnitude comparison only. A bigger percentage is not automatically a stronger build choice, because each talisman modifies a different stat.

Find by effect

Find a Talisman by Effect

Most players start from the stat they want to raise. Pick an effect and see which talismans modify it.

Companions

Companion Talismans

Five talismans summon or strengthen a companion instead of granting a flat stat bonus. They use their own model, so they are listed separately.

  • Companion

    Golem Kit

    Iron Golem

    Summons
    Iron Golem
    Respawn
    30 sec
    Base health
    220

    Level scaling: Companion progression

    Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.

  • Companion

    Wonderful Wheat

    Llama

    Summons
    Llama
    Respawn
    30 sec
    Base health
    135

    Level scaling: Companion progression

    Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.

  • Companion

    Prickle's Mark

    Prickle

    Summons
    Prickle
    Respawn
    30 sec
    Base health
    115

    Level scaling: Companion progression

    Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.

  • Companion

    Wobblestone

    Wobble

    Summons
    Wobble
    Respawn
    30 sec
    Base health
    50

    Level scaling: Companion progression

    Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.

  • Companion

    Tasty Bone

    Wolf

    Summons
    Wolf
    Respawn
    30 sec
    Base health
    130

    Level scaling: Companion progression

    Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.

Secret collection

8 Talismans Unlock the Secret Route

Eight talismans form the hidden collection. Collect all eight to open the Mosstrosity route, then defeat Mosstrosity to obtain Wonderful Wheat, the ninth talisman of that secret route.

Collection route · 8

  1. Amethyst Lens

    Ranged damage +25%

    Fixed map location

    Show on Map
  2. Emerald of Good Fortune

    Additional emerald chance +25%

    Fixed map location

    Show on Map
  3. Glowstone Flask

    Potion cooldown -25%

    Random dungeon or rift room

  4. Lucky Clover

    Additional loot chance +7%

    Fixed map location

    Show on Map
  5. Medallion of Momentum

    Movement speed +300%

    Fixed map location

    Show on Map
  6. Ocelot's Paw

    Jumping melee damage +35%

    Random dungeon or rift room

  7. Soul Chip

    Soul capacity +35%

    Random dungeon or rift room

  8. Thrifty Pendant

    Damage bonus up to +200%

    Fixed map location

    Show on Map

Unlocks the secret route

Mosstrosity

Obtained from Mosstrosity

Quest rewards

Quest Reward Talismans

Most passive talismans are rewards from a specific quest. Finish the quest once and the talisman is yours.

Choose your three

Choose Your Three Talismans

Pick three talismans to preview the build focus they create together. This is a preview, not a full loadout planner.

  • Empty slot

  • Empty slot

  • Empty slot

Builds

Talismans for Your Build

Different playstyles want different passive bonuses. These groups come from the curated builds and the effect each talisman actually modifies.

How to get

How to Get Talismans

Talismans are fixed rewards, not random rarity drops. The way you get one decides whether you can farm it or have to complete a secret route.

  • Quest Reward

    Finish a specific quest and the talisman is granted as its reward.

    16

  • Fixed Map Location

    A secret chest sits at a known spot, so the location can be shared exactly.

    5

  • Random Dungeon or Rift Room

    The talisman comes from a special room that is not guaranteed to generate every run.

    3

  • Secret Route Reward

    Obtained only after the hidden collection unlocks and the secret encounter is beaten.

    1

Talismans do not use the Common, Rare or Unique rarity model, so rarity filters do not apply here.

Data honesty

What We Know vs What the Game Doesn't Publish

Talisman effects and XP are published. Two conditions and the companion level scaling are not, so they stay marked instead of being estimated.

What we know

These fields are recovered for all 24 talismans and are safe to trust.

  • Level 1–3 effect values
  • XP curve
  • Acquisition source
  • Companion identity and base health
  • Fixed map locations

What stays unpublished

These values are not recovered from a reliable source yet. We do not estimate them.

  • Companion per-level combat scalingNot published
  • Tendrils of the Sprout health thresholdNot published
  • Thrifty Pendant emerald capNot published

We don't estimate hidden values without a reliable source. An honest gap is more useful than a made-up number.