Economy

Minecraft Dungeons 2 Currencies & How to Spend Them

Find out where Emeralds and Echo Shards come from, what they pay for, and where you should spend them next.

A published average is an expected value, never a guaranteed drop. Guaranteed, additional and maximum rewards are shown separately.

Emeralds

99,999 cap

Used for

  • Buy gear from merchants
  • Raise item power at the Blacksmith

Echo Shards

100 cap

Used for

  • Reroll a built-in effect
  • Add or improve enchantments
  • Upgrade merchants and services

Two resources

Emeralds are the common economy, Echo Shards are the advanced one

They come from different places and pay for different things, so treat them as two separate lanes.

Common economy

Emeralds

99,999 cap

Main sources

  • Extra-large quests
  • Large quests
  • Soul Storm reward chest

Advanced economy

Echo Shards

100 cap

How the economy works

Earn, hold, spend, improve

Currency is not a collection. It is the progression loop that turns play time into stronger gear.

  1. Play content
  2. Earn resources
  3. Reach the cap
  4. Spend
  5. Improve the build
  6. Farm harder content

Where to get it

Currency sources compared

Every row separates the guaranteed part, the optional rolls, the published average and the maximum rolls. Guaranteed, expected and maximum are three different numbers.

Emeralds

  • Extra-large quests

    Quest rewardsMid game
    Guaranteed
    15
    Additional
    up to 15 at 25% each
    Expected average
    108.8
    Max rolls
    30

    60% of successful drops are Emerald Blocks worth 9.

  • Large quests

    Quest rewardsMid game
    Guaranteed
    12
    Additional
    up to 12 at 25% each
    Expected average
    75
    Max rolls
    24

    50% of successful drops are Emerald Blocks worth 9.

  • Soul Storm reward chest

    Soul StormsEndgame
    Guaranteed
    5
    Additional
    up to 15 at 30% each
    Expected average
    48
    Max rolls
    20
  • Medium quests

    Quest rewardsEarly game
    Guaranteed
    8
    Additional
    up to 8 at 25% each
    Expected average
    40
    Max rolls
    16

    38% of successful drops are Emerald Blocks worth 9.

  • Soul Storm generator chest

    Soul StormsEndgame
    Guaranteed
    5
    Additional
    up to 10 at 30% each
    Expected average
    40
    Max rolls
    15
  • Chests

    ChestsEarly game
    Guaranteed
    10
    Additional
    up to 10 at 50% each
    Expected average
    15
    Max rolls
    20
  • Small quests

    Quest rewardsEarly game
    Guaranteed
    5
    Additional
    up to 5 at 25% each
    Expected average
    14.6
    Max rolls
    10

    17% of successful drops are Emerald Blocks worth 9.

  • Piggy Bank

    EnemiesEarly game
    Guaranteed
    5
    Expected average
    5
    Max rolls
    5
  • Emerald pots

    Pots & breakablesEarly game
    Guaranteed
    1
    Additional
    up to 4 at 50% each
    Expected average
    3
    Max rolls
    5
  • Excavator backpack

    EnemiesEarly game
    Guaranteed
    1
    Additional
    up to 4 at 50% each
    Expected average
    3
    Max rolls
    5
  • Hostile mobs

    EnemiesEarly game
    Guaranteed
    0
    Additional
    up to 5 at 2.5% each
    Expected average
    0.3
    Max rolls
    5

    17% of successful drops are Emerald Blocks worth 9.

Echo Shards

  • Bosses

    Bosses & minibossesEndgame
    Guaranteed
    5
    Additional
    up to 5 at 50% each
    Expected average
    7.5
    Max rolls
    10
  • Dungeon & Rift chests

    ChestsMid game
    Guaranteed
    4
    Additional
    up to 4 at 50% each
    Expected average
    6
    Max rolls
    8
  • Echo Shard pots

    Pots & breakablesMid game
    Guaranteed
    3
    Additional
    up to 5 at 50% each
    Expected average
    5.5
    Max rolls
    8
  • Minibosses

    Bosses & minibossesMid game
    Guaranteed
    2
    Additional
    up to 3 at 50% each
    Expected average
    3.5
    Max rolls
    5
  • Soul-Corrupted enemies

    EnemiesMid game
    Guaranteed
    1
    Additional
    up to 3 at 50% each
    Expected average
    2.5
    Max rolls
    4
  • Soul Storm reward chest

    Soul StormsEndgame
    Guaranteed
    1
    Additional
    up to 3 at 33% each
    Expected average
    2
    Max rolls
    4
  • Soul Storm generator chest

    Soul StormsEndgame
    Guaranteed
    1
    Additional
    up to 2 at 33% each
    Expected average
    1.7
    Max rolls
    3

Best source for my situation

Where should I farm right now?

This is a router, not a per-hour ranking. The frozen data can price a drop contract, but it cannot prove the fastest farm without route time and difficulty data.

I need

My progression

I prefer

Good sources

  • Extra-large quests

    up to 15 at 25% each · 108.8

  • Large quests

    up to 12 at 25% each · 75

  • Soul Storm reward chest

    up to 15 at 30% each · 48

  • Medium quests

    up to 8 at 25% each · 40

  • Soul Storm generator chest

    up to 10 at 30% each · 40

  • Chests

    up to 10 at 50% each · 15

  • Small quests

    up to 5 at 25% each · 14.6

  • Piggy Bank

    5

  • Emerald pots

    up to 4 at 50% each · 3

  • Excavator backpack

    up to 4 at 50% each · 3

  • Hostile mobs

    up to 5 at 2.5% each · 0.3

Available at this stage of the progression loop.

Open Emeralds sources

What can I spend it on?

Where each currency goes

Emeralds buy and upgrade; Echo Shards reroll, enchant and unlock services.

  • Buy gear from town merchants

    Spend Emeralds on the rotating stock in town.

    Open Merchants
  • Raise item power

    Blacksmith power upgrades cost Emeralds. The price grows with dropped power, rarity and levels gained.

    Open Blacksmith
  • Reroll a built-in effect

    Rerolling a weapon or armor effect costs Echo Shards, and the price rises with each reroll on the same item.

    Open Blacksmith
  • Unlock Blacksmith levels

    Blacksmith level 2 costs 20 Echo Shards and level 3 costs 40. Higher levels reroll better rarities.

    Open Blacksmith
  • Upgrade town services

    Town service upgrades mix Emeralds, Echo Shards and enchantment books, and raise Merchant and Enchantsmith levels.

    Open Merchants
  • Add or improve enchantments

    Enchanting spends Echo Shards and Enchantment Points at the Enchantsmith.

    Open Enchantsmith

Reroll cost escalates per item

The first reroll on an item costs 1 Echo Shard. The price rises with each reroll and stops at 20.

  • First reroll1 Echo Shards
  • 10 rerolls5 Echo Shards
  • 20 rerolls10 Echo Shards
  • 30 rerolls15 Echo Shards
  • 40 rerolls20 Echo Shards

Town service upgrade

A frozen sample at hero level 15 costs 300 Emeralds, 50 Echo Shards and 4 enchantment books, and raises the Merchant and Enchantsmith to level 2.

Spend decision

What should I spend my currency on?

Answer one question about what you want to improve. You get a system to open, not a forced purchase.

What do you want to improve?

Recommended system

Pick an option to see which system to open.

Cap management

About to hit the currency cap?

Emeralds cap at 99,999 and Echo Shards at 100. Rewards earned while capped are wasted, but saving for a specific upgrade is still valid.

How much do you have?

100 cap

You are close to the cap

Check whether you are saving for a merchant upgrade, an enchantment or a reroll. Otherwise, spending before a long farming run may prevent capped rewards from being wasted.

Useful sinks

  • Reroll a built-in effect
  • Unlock Blacksmith levels
  • Upgrade town services
  • Add or improve enchantments

In the world

Looking for currency in the world?

Emerald pots can be pinned on the map. Echo Shards come from bosses, dungeons, rifts and Soul Storms rather than ordinary pots.

Common questions

Currency questions players actually ask

  • Where do I get Emeralds fastest?

    Quest rewards and chests give the most reliable Emerald income. Extra-large quests average about 109 Emeralds per completion, while ordinary chests average about 15.

  • Where do Echo Shards come from?

    Bosses are the highest-value single source at about 7.5 Echo Shards on average, followed by dungeon and rift chests at about 6. Soul-Corrupted enemies add a steady trickle.

  • What happens at the currency cap?

    Emeralds stop at 99,999 and Echo Shards at 100. Rewards generated while capped are lost, so spend or plan before a long run.

  • Is the published average a guaranteed drop?

    No. A boss gives 5 guaranteed Echo Shards plus up to 5 more at 50% each, for a published average of 7.5. The average is not a promise.

  • Are Souls a currency?

    No. Souls are a combat resource with a capacity of 100. They cannot be spent at merchants or the Blacksmith.

Next step

Continue from here

Once you know what you need, open the system that spends it or the tool that finds it.