Amethyst Lens
Lv.3
Ranged damage +25%
- Ranged damage
- XP to Max
- 92 400 XP
- Source
- Fixed Map Location
Talismans
Passive bonuses that level up with you and shape your build.
Type a talisman name to open the mini talisman inspector.
Fist of Iron
Melee damage +35%
XP to Max
92 400 XP
How talismans work
A talisman is always on while it is equipped. It earns XP as you play, so the same talisman becomes stronger over time.
Level 1 → 2 needs 18 480. Level 2 → 3 needs 73 920. Every talisman shares this curve and needs 92 400 to reach Level 3.
You can equip up to three talismans at once, so every passive bonus competes for a slot.
An equipped talisman gains XP from normal play until it reaches its level cap.
Each level increases the same passive effect instead of adding a new one.
There is no cooldown and no activation. The bonus applies the whole time the talisman is equipped.
An Artifact is triggered actively. A Talisman is always on while equipped. They are different systems even when they sit next to each other in the inventory.
All talismans
Filter by type, effect role and acquisition, or search by name. Switch between cards and a compact level table.
Type
Effect
Acquisition
Showing 24 of 24 talismans
Lv.3
Ranged damage +25%
Lv.3
Roll cooldown -45%
Lv.3
Additional emerald chance +25%
Lv.3
Artifact cooldown -14%
Lv.3
Melee damage +35%
Lv.3
Potion cooldown -25%
Iron Golem
Level scaling: Companion progression
Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.
Lv.3
Health regen +5%/s
Lv.3
Enemy loot drop chance +4%
Lv.3
Additional loot chance +7%
Lv.3
Movement speed +300%
Lv.3
Jumping melee damage +35%
Prickle
Level scaling: Companion progression
Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.
Lv.3
Positive status duration +25%
Lv.3
Max health +35%
Lv.3
Soul capacity +35%
Wolf
Level scaling: Companion progression
Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.
Lv.3
All damage +300%
Lv.3
XP gain +10%
Lv.3
Damage bonus up to +200%
Lv.3
Ammo capacity +60%
Lv.3
Souls gained +140%
Wobble
Level scaling: Companion progression
Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.
Llama
Level scaling: Companion progression
Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.
Level progression
Passive talismans publish an effect for every level, using one shared XP curve. Compare what each level actually adds before you invest XP.
Level 1 → 2 needs 18 480. Level 2 → 3 needs 73 920. Every talisman shares this curve and needs 92 400 to reach Level 3.
Companion talismans are listed by their companion instead of three level values, because their per-level combat scaling is not published.
Essence of Efficiency
What Each Level AddsXP to Max: 92 400 XP
Magnitude comparison only. A bigger percentage is not automatically a stronger build choice, because each talisman modifies a different stat.
Find by effect
Most players start from the stat they want to raise. Pick an effect and see which talismans modify it.
Companions
Five talismans summon or strengthen a companion instead of granting a flat stat bonus. They use their own model, so they are listed separately.
Iron Golem
Level scaling: Companion progression
Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.
Llama
Level scaling: Companion progression
Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.
Prickle
Level scaling: Companion progression
Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.
Wobble
Level scaling: Companion progression
Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.
Wolf
Level scaling: Companion progression
Companion pages state that a companion gets stronger with each level but do not publish the exact Level 1–3 stats, so no per-level combat numbers are shown.
Secret collection
Eight talismans form the hidden collection. Collect all eight to open the Mosstrosity route, then defeat Mosstrosity to obtain Wonderful Wheat, the ninth talisman of that secret route.
Collection route · 8
Quest rewards
Most passive talismans are rewards from a specific quest. Finish the quest once and the talisman is yours.
Choose your three
Pick three talismans to preview the build focus they create together. This is a preview, not a full loadout planner.
Empty slot
Empty slot
Empty slot
Builds
Different playstyles want different passive bonuses. These groups come from the curated builds and the effect each talisman actually modifies.
Mobility
Melee damage
Survival
Mobility
Melee damage
Survival
Ranged damage
Loot
Loot
Survival
Ammo
Cooldown
Survival
Soul
Damage
XP
Soul
Mobility
Melee damage
Cooldown
Survival
Mobility
Survival
Companion
Companion
Survival
Companion
Companion
Companion
Ranged damage
Mobility
Melee damage
Companion
Loot
Loot
How to get
Talismans are fixed rewards, not random rarity drops. The way you get one decides whether you can farm it or have to complete a secret route.
Finish a specific quest and the talisman is granted as its reward.
16
A secret chest sits at a known spot, so the location can be shared exactly.
5
The talisman comes from a special room that is not guaranteed to generate every run.
3
Obtained only after the hidden collection unlocks and the secret encounter is beaten.
1
Talismans do not use the Common, Rare or Unique rarity model, so rarity filters do not apply here.
Data honesty
Talisman effects and XP are published. Two conditions and the companion level scaling are not, so they stay marked instead of being estimated.
These fields are recovered for all 24 talismans and are safe to trust.
These values are not recovered from a reliable source yet. We do not estimate them.
We don't estimate hidden values without a reliable source. An honest gap is more useful than a made-up number.