Talisman
Ocelot's Paw
Melee damage
Ocelot's Paw is a passive Talisman. Its effect improves at Level II and again at Level III, up to Jumping melee damage +35%.

- Level III Effect
- Jumping melee damage +35%
- Max Level
- Lv.3
- XP to Max
- 92.400 XP
What Ocelot's Paw Does
This Talisman raises Melee damage while it is equipped. It has no cooldown and no activation, so the bonus is always on.
- Affected stat
- Melee damage
Effect text is generated from the published Level I–III values. Nothing is estimated.
Level Progression
Every passive Talisman publishes its Level I, II and III effect. Each step shows exactly what the upgrade adds and how much XP it costs.
- I
Jumping melee damage +10%
18.480 XP → II
- II
Jumping melee damage +20%
73.920 XP → III
- IIIMAX
Jumping melee damage +35%
MAX
XP to Max: 92.400 XP
Upgrade Gain
- I → II
- +10 percentage points
- II → III
- +15 percentage points
The largest increase comes from Level 2 → Level 3.
This is a comparison of the published values, not a recommendation. You decide whether the gain is worth the XP.
How to Get Ocelot's Paw
Secret Collection
MosstrosityRandom Dungeon / Rift Room
Talismans are fixed rewards, not random rarity drops, so the source decides whether you can farm it or have to complete a secret route.
Related Gear Effect
Gear effects that interact with a similar player stat or playstyle.
- Leaper
Both interact with Melee damage.
View Leaper →
These are related effects, not identical mechanics. The Talisman and the gear effect use different rules.
Build Fit
Where this Talisman fits, based on the stat it modifies and its curated build relations.
Similar Talismans
Talismans that share a stat, a related gear effect or a build relation.
- Fist of Iron
Melee damage
- Same stat
- Build relation
- Armadillo Amulet
Mobility
- Build relation
- Healing Heart
Survival
- Build relation
- Medallion of Momentum
Mobility
- Build relation