Acrobat
Reduces rolling cooldown time by 40%.
- Tier I
- 10%
- Tier II
- 15%
- Tier III
- 25%
- Unique
- 40%
Commonly appears on Mobility gear
Armor: 40 — 40 compatible pieces
Gear Effects
See what can roll on your gear, how strong each tier is and where the effect appears.
Type an effect name to open the mini effect inspector.
Gear Effects are different from Enchantments. Open Enchantments
Never rolls randomly. It only comes attached to specific Unique gear or Talismans.
Three different systems
These three are constantly mixed up, and the game never explains them together. A Gear Effect comes with the item, an Enchantment is added later from a book, and a Status is a temporary combat state.
Gear Effect
A Gear Effect is already part of the item when it drops. It is the randomly rolled modifier that decides how good the piece actually is.
Example: Sharpness
Enchantment
An Enchantment is not part of the drop. You collect a book and apply it later through the Enchantsmith, so it is a choice you make, not a roll you get.
Example: Fire Aspect
Status
A Status is applied to a player or an enemy during combat and expires on its own. It is a state, not a modifier that sits on your gear.
Example: Burned
Two gear pieces can look identical and still behave differently, because the randomly rolled Effect is what changes. Enchantments are a separate layer you add after the drop.
All EnchantmentsCan this roll on my gear?
Pick a piece you own and see the randomly rolled Effects it can actually get. This is the answer to "why does this item never roll what I want".
Or pick a gear type
Search an item or choose one from the list to see its eligible Effects.
All effects
Filter by category, random or fixed, the gear it can appear on and the build goal it supports. Switch to the compact table when you want to compare values.
Category
Availability
Gear
Build use
Showing 73 of 73 effects
Acrobat
Reduces rolling cooldown time by 40%.
Commonly appears on Mobility gear
Armor: 40 — 40 compatible pieces
Aim
Increases chance of critical hits from ranged attacks by 25%.
Commonly appears on Ranged-oriented gear
Weapons: 10 — 10 compatible pieces
Alchemist
Restores 7% of max health for each soul gathered.
No random-roll gear
Ally
Positive statuses you apply to yourself and allies last 70% longer.
Commonly appears on Companion gear · Support gear
Artifacts: 8 — 8 compatible pieces
Assassin
Grants a 25% chance to stay in Shadowcloaking when attacking.
Commonly appears on Mobility gear
Armor: 40 — 40 compatible pieces
Boost
Increases duration of positive statuses applied to you by 20%.
No random-roll gear
Bounty Hunter
Deal 40% more damage to wounded enemies.
Commonly appears on Melee-oriented gear · Mobility gear
Weapons: 38 — 38 compatible pieces
Bowyer
Grants a 50% chance to gain an additional arrow when ammo is regained.
Commonly appears on Ranged-oriented gear
Armor: 24 — 24 compatible pieces
Brawler
Melee attacks deal 50% more damage to secondary targets.
Commonly appears on Defensive gear
Weapons: 20 — 20 compatible pieces
Bully
Deal 50% more damage to enemies affected by a negative status.
Commonly appears on Support gear
Weapons: 18 — 18 compatible pieces
Constitution
Increases the player's maximum health by 30%.
No random-roll gear
Cooldown
Reduces artifact cooldown time by 30%.
Commonly appears on Any artifact · Elemental and ability gear
Artifacts: 40 — 40 compatible pieces
Critical Edge
All critical hits deal 40% more damage.
Commonly appears on Any weapon
Weapons: 80 — 80 compatible pieces
Critical Hit
Increases chance of critical hits by 20%.
Commonly appears on Any weapon
Weapons: 80 — 80 compatible pieces
Cryomancer
Frost attacks deal 30% more damage.
Commonly appears on Any artifact · Elemental and ability gear · Fire gear · Lightning gear · Poison gear · Soul gear
Artifacts: 40 — 40 compatible pieces
Deflection
Grants a 25% chance to deflect enemy projectiles.
Commonly appears on Mobility gear
Armor: 40 — 40 compatible pieces
Duelist
Melee attacks deal 40% more damage to primary targets.
Commonly appears on Melee-oriented gear
Weapons: 14 — 14 compatible pieces
Electromancer
Lightning attacks deal 25% more damage.
Commonly appears on Any artifact · Elemental and ability gear · Fire gear · Frost gear · Poison gear · Soul gear
Artifacts: 40 — 40 compatible pieces
Elemental Protection
Reduces damage taken from elemental attacks by 25%.
Commonly appears on Elemental and ability gear
Armor: 64 — 64 compatible pieces
Evasion
Grants a 20% chance to evade melee damage.
Commonly appears on Ranged-oriented gear · Mobility gear
Armor: 56 — 56 compatible pieces
Finesse
Increases attack damage by 35% when jumping or rolling.
Commonly appears on Melee-oriented gear · Mobility gear
Weapons: 22 — 22 compatible pieces
Fletcher
Reduces ranged ammo cooldown time by 35%.
Commonly appears on Ranged-oriented gear
Armor: 24 — 24 compatible pieces
Healer
Increases healing given to yourself and allies by 50%.
Commonly appears on Companion gear · Support gear
Artifacts: 8 — 8 compatible pieces
Impact
Ranged attacks deal 30% more damage.
Commonly appears on Any weapon
Weapons: 22 — 22 compatible pieces
Jumpshot
Increases jump shot damage dealt by 6%.
No random-roll gear
Knockback
Attacks do 40% more knockback.
Commonly appears on Any weapon
Weapons: 80 — 80 compatible pieces
Leaper
Jumping melee attacks deal 50% more damage.
No random-roll gear
Looter
Grants a 80% chance to get additional loot drops.
Commonly appears on Any gear
Weapons: 80 — 80 compatible pieces
Luck
Grants a 30% chance to drop duplicate variations of items.
Commonly appears on Any gear
Armor: 152 — 152 compatible pieces
Marksman
Critical hits with ranged weapons deal 45% more damage.
Commonly appears on Ranged-oriented gear · Mobility gear
Weapons: 14 — 14 compatible pieces
Momentum
Increases chance to stagger enemies on hit by 60%.
Commonly appears on Defensive gear
Weapons: 22 — 22 compatible pieces
Pack Leader
Companions deal 40% more damage.
Commonly appears on Companion gear
Weapons: 14 — 14 compatible pieces
Persistence
Increases damage dealt by 25% of player's total missing health.
Commonly appears on Any weapon
Weapons: 80 — 80 compatible pieces
Point Blank
Ranged attacks deal 100% more damage at close range.
Commonly appears on Defensive gear
Weapons: 2 — 2 compatible pieces
Potion Maker
Reduces potion cooldown time by 25%.
Commonly appears on Support gear · Defensive gear
Weapons: 2 · Armor: 72 — 74 compatible pieces
Precision
Increases chance of critical hits with melee attacks by 25%.
Commonly appears on Melee-oriented gear
Weapons: 14 — 14 compatible pieces
Prickly
Deals 100% of received damage back to the attacker.
Commonly appears on Defensive gear
Armor: 48 — 48 compatible pieces
Prodigy
Increases experience gained by 8%.
No random-roll gear
Projectile Protection
Take 25% less damage from ranged attacks.
Commonly appears on Melee-oriented gear · Ranged-oriented gear · Defensive gear
Armor: 88 — 88 compatible pieces
Prospector
Grants a 20% chance to receive additional emeralds.
Commonly appears on Any gear
Armor: 152 — 152 compatible pieces
Protection
Take 25% less damage.
Commonly appears on Melee-oriented gear · Defensive gear
Armor: 64 — 64 compatible pieces
Prowler
Increases movement speed by 40% while Shadowcloaking.
Commonly appears on Mobility gear
Armor: 40 — 40 compatible pieces
Pyromancer
Fire attacks deal 20% more damage.
Commonly appears on Any artifact · Elemental and ability gear · Frost gear · Lightning gear · Poison gear · Soul gear
Artifacts: 40 — 40 compatible pieces
Pyrotechnics
Hits with this weapon explode on impact!
Active
No random-roll gear
Quiver
Carry 45% more ammo.
Commonly appears on Ranged-oriented gear
Armor: 24 — 24 compatible pieces
Raider
Grants a 5% chance of higher rarity loot drops.
Commonly appears on Any gear
Weapons: 80 — 80 compatible pieces
Randomancer
Chance to grant random elemental melee buff when defeating an enemy.
Active
No random-roll gear
Ranger
Grants a 60% chance to fire additional projectiles.
Commonly appears on Ranged-oriented gear
Weapons: 10 — 10 compatible pieces
Reaper
Increases souls gained by 60%.
Commonly appears on Elemental and ability gear · Companion gear · Support gear
Weapons: 40 — 40 compatible pieces
Recovery
Increases all healing received by 40%.
Commonly appears on Defensive gear
Armor: 48 — 48 compatible pieces
Regeneration
Restores health by 15% per second after 5 seconds out of combat.
Commonly appears on Defensive gear
Armor: 48 — 48 compatible pieces
Relic
Restores 6% of max health when activating an artifact.
No random-roll gear
Reload
Reduces time between shots with ranged weapons by 40%.
No random-roll gear
Resilience
Recover from negative statuses 50% faster.
Commonly appears on Defensive gear
Armor: 48 — 48 compatible pieces
Shackler
Attacks have a 30% chance to inflict the Chained status on hits.
Commonly appears on Support gear
Weapons: 18 — 18 compatible pieces
Sharpness
Melee attacks deal 30% more damage.
Commonly appears on Any weapon
Weapons: 58 — 58 compatible pieces
Sharpshooter
Charged ranged attacks deal 60% more damage.
Commonly appears on Ranged-oriented gear
Weapons: 8 · Armor: 24 — 32 compatible pieces
Shepherd
Companions take 20% less damage.
Commonly appears on Companion gear
Artifacts: 5 — 5 compatible pieces
Sniper
Ranged attacks deal 100% more damage from far away.
Commonly appears on Ranged-oriented gear
Weapons: 10 — 10 compatible pieces
Sorcerer
Artifact attacks deal 25% more damage.
Commonly appears on Any artifact · Elemental and ability gear
Artifacts: 40 — 40 compatible pieces
Soul Cursed
Applies Soulsick status to enemies on hit.
Active
No random-roll gear
Soulmancer
Soul attacks deal 20% more damage.
Commonly appears on Any artifact · Elemental and ability gear · Fire gear · Frost gear · Lightning gear · Poison gear
Artifacts: 40 — 40 compatible pieces
Speed
Increases movement speed by 20%.
Commonly appears on Ranged-oriented gear
Armor: 24 — 24 compatible pieces
Spiritual
Increases Soul capacity by 50%.
Commonly appears on Any artifact · Elemental and ability gear
Weapons: 2 · Artifacts: 40 — 42 compatible pieces
Stealth
Shadowcloaking lasts 45% longer.
Commonly appears on Mobility gear
Armor: 40 — 40 compatible pieces
Strength
Critical hits with melee weapons deal 45% more damage.
Commonly appears on Melee-oriented gear · Mobility gear
Weapons: 22 — 22 compatible pieces
Strengthening Hit
Attacks have a 6% chance to grant the Strength status on hit.
No random-roll gear
Swiftness
Increases melee attack speed by 30%.
Commonly appears on Melee-oriented gear
Armor: 16 — 16 compatible pieces
Tainted
Increases duration of negative statuses on enemies by 100%.
Commonly appears on Support gear
Armor: 24 — 24 compatible pieces
Totem Radius
Increases the area of all positive status effects by 55%.
Commonly appears on Support gear
Weapons: 2 · Artifacts: 6 — 8 compatible pieces
Vanguard
Deal 60% more damage to enemies who are at full health.
Commonly appears on Melee-oriented gear
Weapons: 22 — 22 compatible pieces
Venomancer
Poison attacks deal 20% more damage.
Commonly appears on Any artifact · Elemental and ability gear · Fire gear · Frost gear · Lightning gear · Soul gear
Artifacts: 40 — 40 compatible pieces
Veterinarian
Defeated companions come back 20% faster.
Commonly appears on Companion gear
Artifacts: 5 — 5 compatible pieces
Tier progression
A higher tier is the same effect with a stronger value. Pick an effect and see exactly how much each tier adds.
Value per tier
Companions take 5% less damage.
Companions take 10% less damage.
Companions take 15% less damage.
Companions take 20% less damage.
Higher tiers do not change what the effect does, only how strong it is. Which tiers can appear depends on your Threat level, not on item rarity.
How effect pools work
A piece does not roll from all 73 effects. Its gear type, its build tendency and its element narrow the list down to the effects it is eligible for.
Step 1
Weapons, armor and artifacts each have their own pool. Some effects only exist for one of the three.
Step 2
Within a gear type, a family can lean towards a role such as defensive, ranged or companion gear. That tendency adds effects the family can roll.
Step 3
Elemental gear can also roll effects for its element, which is why a Frost weapon and a Poison weapon can end up with different options.
Pool membership comes from the verified relation data. We never guess compatibility from a similar-sounding name.
Shepherd
Combined eligible effects
The pools that include this effect decide where it can appear.
Where it can appear
Defense · Random roll
Random effect rules
Item rarity decides how many random Effects an item can carry. That is why a Common piece can look completely empty.
| Rarity | Random effects | Fixed Unique effect | Maximum effects |
|---|---|---|---|
| Common | 0 | 4 | |
| Rare | 1 | 4 | |
| Special | 2 | 4 | |
| Unique | 1 | 4 |
An item can ultimately hold up to four Effects under the game's effect model.
Why Common gear looks empty
Common gear rolls zero random Effects, so a Common armor piece can appear to have nothing at all. The piece is not broken; it simply has no random modifier slot filled.
Rarity only controls how many Effects an item carries. Which tiers are available is a separate system that depends on your Threat level.
How Armor WorksFixed-only effects
These 12 effects do not randomly roll on normal gear. If you keep farming for one, this is why it never appears — it only comes attached to specific Unique gear or Talismans.
Alchemist
Fixed only
Restores 7% of max health for each soul gathered.
Found on
Defense
Boost
Fixed only
Increases duration of positive statuses applied to you by 20%.
Found on
Utility
Constitution
Fixed only
Increases the player's maximum health by 30%.
Found on
Defense
Jumpshot
Fixed only
Increases jump shot damage dealt by 6%.
Found on
Attack
Leaper
Fixed only
Jumping melee attacks deal 50% more damage.
Found on
Attack
Prodigy
Fixed only
Increases experience gained by 8%.
Found on
Utility
Pyrotechnics
Fixed only
Hits with this weapon explode on impact!
Found on
Attack
Randomancer
Fixed only
Chance to grant random elemental melee buff when defeating an enemy.
Found on
Attack
Relic
Fixed only
Restores 6% of max health when activating an artifact.
Found on
Defense
Reload
Fixed only
Reduces time between shots with ranged weapons by 40%.
Found on
Attack
Soul Cursed
Fixed only
Applies Soulsick status to enemies on hit.
Found on
Attack
Strengthening Hit
Fixed only
Attacks have a 6% chance to grant the Strength status on hit.
Found on
Attack
A related Talisman is a similar passive concept, not necessarily the same effect. We only mark a relation as a source when it comes directly from a Unique item's own fixed effect.
Find by goal
Start from the outcome you want instead of an internal role name, then look for the pieces that can roll these effects.
Damage
Raw, critical, elemental or conditional damage.
35 effects
Show these effectsSurvivability
Damage reduction, healing and faster recovery.
14 effects
Show these effectsSoul
Gathering Souls and using Soul-based attacks.
5 effects
Show these effectsArtifacts
Artifact cooldown, damage and uptime.
4 effects
Show these effectsRanged
Projectile damage, ammo and ranged cooldowns.
12 effects
Show these effectsMelee
Melee damage, attack speed and melee conditions.
9 effects
Show these effectsCompanions
Companion damage, survival and revival.
4 effects
Show these effectsMobility
Movement speed, rolling and jumping.
6 effects
Show these effectsLoot
More drops, better rarity and more emeralds.
4 effects
Show these effectsPotion
Potion cooldown and healing potion value.
1 effects
Show these effectsGoal tags follow what an effect actually does. One effect can support more than one goal, and these tags are not a class system.
Eligibility check
Pick a piece and an effect to see whether it is eligible, and if it is not, what that item can roll instead.
Choose both an item and an effect to check eligibility.
Eligibility is not a drop chance. A compatible effect still has to be rolled, and the exact probability is not published data.
Progression
Tier availability is tied to your Threat level, not to item rarity. Effect tiers and item rarity are two different systems.
Tier I
Tier II
Tier III
Published snapshot at Threat 8
Approximate published percentages. Totals may differ slightly due to rounding, so we do not adjust the numbers.
This page explains how tier availability works. Exact rarity and tier probabilities at your specific Threat level belong to the drop odds tool.
Related systems
Some Talismans provide a passive in the same role as a Gear Effect. These are the recovered relations between the two systems.
Related Talisman
Related Talisman
Related Talisman
Related Talisman
Related Talisman
Related Talisman
Related Talisman
Related Talisman
Related Talisman
Related Talisman
Related Talisman
Related Talisman
Related Talisman
Related Talisman
These are related passive concepts, not the same system. A Talisman provides a similar role; it does not grant the Gear Effect itself.
Effects vs statuses
A Status is a temporary combat state on a player or an enemy, not a modifier on your gear. Artifacts are the main source of statuses.
Gear Effect
A Gear Effect stays on the item and works whenever its condition is met. It is part of the build, not a timer.
Example: Sharpness always increases melee damage on that weapon.
Status
A Status is applied during combat, lasts a set duration and then expires. It can be positive or negative.
Example: Strengthened increases damage for a few seconds.
Battle Banner · 4 sec
Blaze Bangle · 8 sec
Blight Bangle · 8 sec
Blizzard Bangle · 8 sec
Pouch of Ember · 4 sec
Pouch of Frost · 15 sec
Corrupted Seeds · 15 sec
Corrupted Seeds · 8 sec
Pouch of Poison · 15 sec
Pouch of Thunder · 8 sec
Death Cap Mushroom · 6 sec
Echo Ocarina · 8 sec
Electric Bangle · 8 sec
Fighting Fungus · 4 sec
Grindstone · 6 sec
Tempo Truffle · 4 sec
Warding Chimes · 4 sec
Powershaker · 6 sec
Ender Fog · 8 sec
Status coverage is still growing and currently closes through Artifacts. We keep it explained inside this hub instead of publishing thin Status pages before the data supports them.
Effects for builds
Effects are the modifier layer a build collects. Start from the playstyle you are building and look for the effects that support it.
Melee
9 effects support this
Ranged
12 effects support this
Soul
5 effects support this
Survivability
14 effects support this
Companions
4 effects support this
The same effect can fit several playstyles. Treat these as starting points, then check which gear can actually roll them.
Next steps