Gear Effects

Minecraft Dungeons 2 Gear Effects

See what can roll on your gear, how strong each tier is and where the effect appears.

Effects
73
Random roll
61
Fixed only
12

Type an effect name to open the mini effect inspector.

Gear Effects are different from Enchantments. Open Enchantments

Never rolls randomly. It only comes attached to specific Unique gear or Talismans.

Three different systems

Effect vs Enchantment vs Status

These three are constantly mixed up, and the game never explains them together. A Gear Effect comes with the item, an Enchantment is added later from a book, and a Status is a temporary combat state.

  1. Gear Effect

    Rolled on the item

    A Gear Effect is already part of the item when it drops. It is the randomly rolled modifier that decides how good the piece actually is.

    Example: Sharpness

  2. Enchantment

    Added from a book

    An Enchantment is not part of the drop. You collect a book and apply it later through the Enchantsmith, so it is a choice you make, not a roll you get.

    Example: Fire Aspect

  3. Status

    Temporary combat state

    A Status is applied to a player or an enemy during combat and expires on its own. It is a state, not a modifier that sits on your gear.

    Example: Burned

Two gear pieces can look identical and still behave differently, because the randomly rolled Effect is what changes. Enchantments are a separate layer you add after the drop.

All Enchantments

Can this roll on my gear?

Find Effects for My Gear

Pick a piece you own and see the randomly rolled Effects it can actually get. This is the answer to "why does this item never roll what I want".

Or pick a gear type

Search an item or choose one from the list to see its eligible Effects.

All effects

All Minecraft Dungeons 2 Gear Effects

Filter by category, random or fixed, the gear it can appear on and the build goal it supports. Switch to the compact table when you want to compare values.

Category

Availability

Gear

Build use

Showing 73 of 73 effects

  • UtilityRandom roll

    Acrobat

    Reduces rolling cooldown time by 40%.

    Tier I
    10%
    Tier II
    15%
    Tier III
    25%
    Unique
    40%

    Commonly appears on Mobility gear

    Armor: 40 — 40 compatible pieces

  • AttackRandom roll

    Aim

    Increases chance of critical hits from ranged attacks by 25%.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    25%

    Commonly appears on Ranged-oriented gear

    Weapons: 10 — 10 compatible pieces

  • DefenseFixed only

    Alchemist

    Restores 7% of max health for each soul gathered.

    Tier I
    1%
    Tier II
    3%
    Tier III
    5%
    Unique
    7%

    No random-roll gear

  • UtilityRandom roll

    Ally

    Positive statuses you apply to yourself and allies last 70% longer.

    Tier I
    15%
    Tier II
    30%
    Tier III
    50%
    Unique
    70%

    Commonly appears on Companion gear · Support gear

    Artifacts: 8 — 8 compatible pieces

  • UtilityRandom roll

    Assassin

    Grants a 25% chance to stay in Shadowcloaking when attacking.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    25%

    Commonly appears on Mobility gear

    Armor: 40 — 40 compatible pieces

  • UtilityFixed only

    Boost

    Increases duration of positive statuses applied to you by 20%.

    Unique
    20%

    No random-roll gear

  • AttackRandom roll

    Bounty Hunter

    Deal 40% more damage to wounded enemies.

    Tier I
    20%
    Tier II
    25%
    Tier III
    30%
    Unique
    40%

    Commonly appears on Melee-oriented gear · Mobility gear

    Weapons: 38 — 38 compatible pieces

  • UtilityRandom roll

    Bowyer

    Grants a 50% chance to gain an additional arrow when ammo is regained.

    Tier I
    20%
    Tier II
    25%
    Tier III
    30%
    Unique
    50%

    Commonly appears on Ranged-oriented gear

    Armor: 24 — 24 compatible pieces

  • AttackRandom roll

    Brawler

    Melee attacks deal 50% more damage to secondary targets.

    Tier I
    20%
    Tier II
    30%
    Tier III
    40%
    Unique
    50%

    Commonly appears on Defensive gear

    Weapons: 20 — 20 compatible pieces

  • AttackRandom roll

    Bully

    Deal 50% more damage to enemies affected by a negative status.

    Tier I
    25%
    Tier II
    35%
    Tier III
    50%
    Unique
    50%

    Commonly appears on Support gear

    Weapons: 18 — 18 compatible pieces

  • UtilityRandom roll

    Cooldown

    Reduces artifact cooldown time by 30%.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    30%

    Commonly appears on Any artifact · Elemental and ability gear

    Artifacts: 40 — 40 compatible pieces

  • AttackRandom roll

    Critical Edge

    All critical hits deal 40% more damage.

    Tier I
    10%
    Tier II
    20%
    Tier III
    30%

    Commonly appears on Any weapon

    Weapons: 80 — 80 compatible pieces

  • AttackRandom roll

    Critical Hit

    Increases chance of critical hits by 20%.

    Tier I
    5%
    Tier II
    10%
    Tier III
    15%
    Unique
    20%

    Commonly appears on Any weapon

    Weapons: 80 — 80 compatible pieces

  • AttackRandom roll

    Cryomancer

    Frost attacks deal 30% more damage.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    30%

    Commonly appears on Any artifact · Elemental and ability gear · Fire gear · Lightning gear · Poison gear · Soul gear

    Artifacts: 40 — 40 compatible pieces

  • DefenseRandom roll

    Deflection

    Grants a 25% chance to deflect enemy projectiles.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    25%

    Commonly appears on Mobility gear

    Armor: 40 — 40 compatible pieces

  • AttackRandom roll

    Duelist

    Melee attacks deal 40% more damage to primary targets.

    Tier I
    20%
    Tier II
    25%
    Tier III
    30%

    Commonly appears on Melee-oriented gear

    Weapons: 14 — 14 compatible pieces

  • AttackRandom roll

    Electromancer

    Lightning attacks deal 25% more damage.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    25%

    Commonly appears on Any artifact · Elemental and ability gear · Fire gear · Frost gear · Poison gear · Soul gear

    Artifacts: 40 — 40 compatible pieces

  • DefenseRandom roll

    Elemental Protection

    Reduces damage taken from elemental attacks by 25%.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    25%

    Commonly appears on Elemental and ability gear

    Armor: 64 — 64 compatible pieces

  • UtilityRandom roll

    Evasion

    Grants a 20% chance to evade melee damage.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%

    Commonly appears on Ranged-oriented gear · Mobility gear

    Armor: 56 — 56 compatible pieces

  • AttackRandom roll

    Finesse

    Increases attack damage by 35% when jumping or rolling.

    Tier I
    15%
    Tier II
    25%
    Tier III
    35%
    Unique
    35%

    Commonly appears on Melee-oriented gear · Mobility gear

    Weapons: 22 — 22 compatible pieces

  • UtilityRandom roll

    Fletcher

    Reduces ranged ammo cooldown time by 35%.

    Tier I
    15%
    Tier II
    20%
    Tier III
    25%

    Commonly appears on Ranged-oriented gear

    Armor: 24 — 24 compatible pieces

  • DefenseRandom roll

    Healer

    Increases healing given to yourself and allies by 50%.

    Tier I
    25%
    Tier II
    35%
    Tier III
    50%

    Commonly appears on Companion gear · Support gear

    Artifacts: 8 — 8 compatible pieces

  • AttackRandom roll

    Impact

    Ranged attacks deal 30% more damage.

    Tier I
    10%
    Tier II
    20%
    Tier III
    30%
    Unique
    30%

    Commonly appears on Any weapon

    Weapons: 22 — 22 compatible pieces

  • AttackRandom roll

    Knockback

    Attacks do 40% more knockback.

    Tier I
    15%
    Tier II
    20%
    Tier III
    30%
    Unique
    40%

    Commonly appears on Any weapon

    Weapons: 80 — 80 compatible pieces

  • UtilityRandom roll

    Looter

    Grants a 80% chance to get additional loot drops.

    Tier I
    20%
    Tier II
    40%
    Tier III
    60%
    Unique
    80%

    Commonly appears on Any gear

    Weapons: 80 — 80 compatible pieces

  • UtilityRandom roll

    Luck

    Grants a 30% chance to drop duplicate variations of items.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    30%

    Commonly appears on Any gear

    Armor: 152 — 152 compatible pieces

  • AttackRandom roll

    Marksman

    Critical hits with ranged weapons deal 45% more damage.

    Tier I
    15%
    Tier II
    20%
    Tier III
    25%
    Unique
    45%

    Commonly appears on Ranged-oriented gear · Mobility gear

    Weapons: 14 — 14 compatible pieces

  • AttackRandom roll

    Momentum

    Increases chance to stagger enemies on hit by 60%.

    Tier I
    20%
    Tier II
    30%
    Tier III
    40%
    Unique
    60%

    Commonly appears on Defensive gear

    Weapons: 22 — 22 compatible pieces

  • AttackRandom roll

    Pack Leader

    Companions deal 40% more damage.

    Tier I
    20%
    Tier II
    25%
    Tier III
    30%
    Unique
    40%

    Commonly appears on Companion gear

    Weapons: 14 — 14 compatible pieces

  • AttackRandom roll

    Persistence

    Increases damage dealt by 25% of player's total missing health.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    25%

    Commonly appears on Any weapon

    Weapons: 80 — 80 compatible pieces

  • AttackRandom roll

    Point Blank

    Ranged attacks deal 100% more damage at close range.

    Tier I
    25%
    Tier II
    50%
    Tier III
    75%
    Unique
    100%

    Commonly appears on Defensive gear

    Weapons: 2 — 2 compatible pieces

  • UtilityRandom roll

    Potion Maker

    Reduces potion cooldown time by 25%.

    Tier I
    5%
    Tier II
    10%
    Tier III
    20%
    Unique
    25%

    Commonly appears on Support gear · Defensive gear

    Weapons: 2 · Armor: 72 — 74 compatible pieces

  • AttackRandom roll

    Precision

    Increases chance of critical hits with melee attacks by 25%.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    25%

    Commonly appears on Melee-oriented gear

    Weapons: 14 — 14 compatible pieces

  • AttackRandom roll

    Prickly

    Deals 100% of received damage back to the attacker.

    Tier I
    50%
    Tier II
    65%
    Tier III
    80%
    Unique
    100%

    Commonly appears on Defensive gear

    Armor: 48 — 48 compatible pieces

  • DefenseRandom roll

    Projectile Protection

    Take 25% less damage from ranged attacks.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    25%

    Commonly appears on Melee-oriented gear · Ranged-oriented gear · Defensive gear

    Armor: 88 — 88 compatible pieces

  • UtilityRandom roll

    Prospector

    Grants a 20% chance to receive additional emeralds.

    Tier I
    5%
    Tier II
    10%
    Tier III
    15%
    Unique
    20%

    Commonly appears on Any gear

    Armor: 152 — 152 compatible pieces

  • DefenseRandom roll

    Protection

    Take 25% less damage.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    25%

    Commonly appears on Melee-oriented gear · Defensive gear

    Armor: 64 — 64 compatible pieces

  • UtilityRandom roll

    Prowler

    Increases movement speed by 40% while Shadowcloaking.

    Tier I
    15%
    Tier II
    20%
    Tier III
    30%
    Unique
    40%

    Commonly appears on Mobility gear

    Armor: 40 — 40 compatible pieces

  • AttackRandom roll

    Pyromancer

    Fire attacks deal 20% more damage.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    20%

    Commonly appears on Any artifact · Elemental and ability gear · Frost gear · Lightning gear · Poison gear · Soul gear

    Artifacts: 40 — 40 compatible pieces

  • UtilityRandom roll

    Quiver

    Carry 45% more ammo.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    45%

    Commonly appears on Ranged-oriented gear

    Armor: 24 — 24 compatible pieces

  • UtilityRandom roll

    Raider

    Grants a 5% chance of higher rarity loot drops.

    Tier I
    1%
    Tier II
    2%
    Tier III
    3%
    Unique
    5%

    Commonly appears on Any gear

    Weapons: 80 — 80 compatible pieces

  • AttackFixed only

    Randomancer

    Chance to grant random elemental melee buff when defeating an enemy.

    Active

    No random-roll gear

  • AttackRandom roll

    Ranger

    Grants a 60% chance to fire additional projectiles.

    Tier I
    20%
    Tier II
    30%
    Tier III
    40%
    Unique
    60%

    Commonly appears on Ranged-oriented gear

    Weapons: 10 — 10 compatible pieces

  • UtilityRandom roll

    Reaper

    Increases souls gained by 60%.

    Tier I
    25%
    Tier II
    35%
    Tier III
    45%
    Unique
    60%

    Commonly appears on Elemental and ability gear · Companion gear · Support gear

    Weapons: 40 — 40 compatible pieces

  • DefenseRandom roll

    Recovery

    Increases all healing received by 40%.

    Tier I
    10%
    Tier II
    20%
    Tier III
    30%

    Commonly appears on Defensive gear

    Armor: 48 — 48 compatible pieces

  • DefenseRandom roll

    Regeneration

    Restores health by 15% per second after 5 seconds out of combat.

    Tier I
    5%
    Tier II
    7.5%
    Tier III
    10%
    Unique
    15%

    Commonly appears on Defensive gear

    Armor: 48 — 48 compatible pieces

  • AttackFixed only

    Reload

    Reduces time between shots with ranged weapons by 40%.

    Tier I
    20%
    Tier II
    30%
    Tier III
    40%
    Unique
    40%

    No random-roll gear

  • DefenseRandom roll

    Resilience

    Recover from negative statuses 50% faster.

    Tier I
    20%
    Tier II
    25%
    Tier III
    30%
    Unique
    50%

    Commonly appears on Defensive gear

    Armor: 48 — 48 compatible pieces

  • AttackRandom roll

    Shackler

    Attacks have a 30% chance to inflict the Chained status on hits.

    Tier I
    10%
    Tier II
    15%
    Tier III
    25%
    Unique
    30%

    Commonly appears on Support gear

    Weapons: 18 — 18 compatible pieces

  • AttackRandom roll

    Sharpness

    Melee attacks deal 30% more damage.

    Tier I
    10%
    Tier II
    20%
    Tier III
    30%
    Unique
    30%

    Commonly appears on Any weapon

    Weapons: 58 — 58 compatible pieces

  • AttackRandom roll

    Sharpshooter

    Charged ranged attacks deal 60% more damage.

    Tier I
    30%
    Tier II
    35%
    Tier III
    40%
    Unique
    60%

    Commonly appears on Ranged-oriented gear

    Weapons: 8 · Armor: 24 — 32 compatible pieces

  • DefenseRandom roll

    Shepherd

    Companions take 20% less damage.

    Tier I
    5%
    Tier II
    10%
    Tier III
    15%
    Unique
    20%

    Commonly appears on Companion gear

    Artifacts: 5 — 5 compatible pieces

  • AttackRandom roll

    Sniper

    Ranged attacks deal 100% more damage from far away.

    Tier I
    25%
    Tier II
    50%
    Tier III
    75%
    Unique
    100%

    Commonly appears on Ranged-oriented gear

    Weapons: 10 — 10 compatible pieces

  • AttackRandom roll

    Sorcerer

    Artifact attacks deal 25% more damage.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    25%

    Commonly appears on Any artifact · Elemental and ability gear

    Artifacts: 40 — 40 compatible pieces

  • AttackRandom roll

    Soulmancer

    Soul attacks deal 20% more damage.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    20%

    Commonly appears on Any artifact · Elemental and ability gear · Fire gear · Frost gear · Lightning gear · Poison gear

    Artifacts: 40 — 40 compatible pieces

  • UtilityRandom roll

    Speed

    Increases movement speed by 20%.

    Tier I
    5%
    Tier II
    10%
    Tier III
    15%
    Unique
    20%

    Commonly appears on Ranged-oriented gear

    Armor: 24 — 24 compatible pieces

  • UtilityRandom roll

    Spiritual

    Increases Soul capacity by 50%.

    Tier I
    25%
    Tier II
    30%
    Tier III
    35%
    Unique
    50%

    Commonly appears on Any artifact · Elemental and ability gear

    Weapons: 2 · Artifacts: 40 — 42 compatible pieces

  • UtilityRandom roll

    Stealth

    Shadowcloaking lasts 45% longer.

    Tier I
    20%
    Tier II
    25%
    Tier III
    35%

    Commonly appears on Mobility gear

    Armor: 40 — 40 compatible pieces

  • AttackRandom roll

    Strength

    Critical hits with melee weapons deal 45% more damage.

    Tier I
    15%
    Tier II
    20%
    Tier III
    25%
    Unique
    45%

    Commonly appears on Melee-oriented gear · Mobility gear

    Weapons: 22 — 22 compatible pieces

  • AttackFixed only

    Strengthening Hit

    Attacks have a 6% chance to grant the Strength status on hit.

    Unique
    6%

    No random-roll gear

  • AttackRandom roll

    Swiftness

    Increases melee attack speed by 30%.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    30%

    Commonly appears on Melee-oriented gear

    Armor: 16 — 16 compatible pieces

  • UtilityRandom roll

    Tainted

    Increases duration of negative statuses on enemies by 100%.

    Tier I
    40%
    Tier II
    60%
    Tier III
    80%
    Unique
    100%

    Commonly appears on Support gear

    Armor: 24 — 24 compatible pieces

  • UtilityRandom roll

    Totem Radius

    Increases the area of all positive status effects by 55%.

    Tier I
    20%
    Tier II
    30%
    Tier III
    40%
    Unique
    55%

    Commonly appears on Support gear

    Weapons: 2 · Artifacts: 6 — 8 compatible pieces

  • AttackRandom roll

    Vanguard

    Deal 60% more damage to enemies who are at full health.

    Tier I
    20%
    Tier II
    35%
    Tier III
    50%
    Unique
    60%

    Commonly appears on Melee-oriented gear

    Weapons: 22 — 22 compatible pieces

  • AttackRandom roll

    Venomancer

    Poison attacks deal 20% more damage.

    Tier I
    10%
    Tier II
    15%
    Tier III
    20%
    Unique
    20%

    Commonly appears on Any artifact · Elemental and ability gear · Fire gear · Frost gear · Lightning gear · Soul gear

    Artifacts: 40 — 40 compatible pieces

  • UtilityRandom roll

    Veterinarian

    Defeated companions come back 20% faster.

    Tier I
    5%
    Tier II
    10%
    Tier III
    15%
    Unique
    20%

    Commonly appears on Companion gear

    Artifacts: 5 — 5 compatible pieces

Tier progression

Tier I, II and III for Every Effect

A higher tier is the same effect with a stronger value. Pick an effect and see exactly how much each tier adds.

Point Blank

AttackRandom roll

Random roll · Attack

View Effect

Value per tier

  1. Tier I25%

    Ranged attacks deal 25% more damage at close range.

  2. Tier II50%

    Ranged attacks deal 50% more damage at close range.

  3. Tier III75%

    Ranged attacks deal 75% more damage at close range.

  4. Unique100%

    Ranged attacks deal 100% more damage at close range.

Higher tiers do not change what the effect does, only how strong it is. Which tiers can appear depends on your Threat level, not on item rarity.

How effect pools work

Why Can This Effect Roll Here?

A piece does not roll from all 73 effects. Its gear type, its build tendency and its element narrow the list down to the effects it is eligible for.

  1. Step 1

    Gear type pool

    Weapons, armor and artifacts each have their own pool. Some effects only exist for one of the three.

  2. Step 2

    Build tendency pool

    Within a gear type, a family can lean towards a role such as defensive, ranged or companion gear. That tendency adds effects the family can roll.

  3. Step 3

    Element pool

    Elemental gear can also roll effects for its element, which is why a Frost weapon and a Poison weapon can end up with different options.

Pool membership comes from the verified relation data. We never guess compatibility from a similar-sounding name.

Point Blank

AttackRandom roll
View Effect

Combined eligible effects

The pools that include this effect decide where it can appear.

  • Defensive gear

Where it can appear

  • Weapons2

Attack · Random roll

Random effect rules

How Many Effects Can Gear Have?

Item rarity decides how many random Effects an item can carry. That is why a Common piece can look completely empty.

RarityRandom effectsFixed Unique effectMaximum effects
Common04
Rare14
Special24
Unique14

An item can ultimately hold up to four Effects under the game's effect model.

Why Common gear looks empty

Common gear rolls zero random Effects, so a Common armor piece can appear to have nothing at all. The piece is not broken; it simply has no random modifier slot filled.

Rarity only controls how many Effects an item carries. Which tiers are available is a separate system that depends on your Threat level.

How Armor Works

Fixed-only effects

Only Found as Fixed Effects

These 12 effects do not randomly roll on normal gear. If you keep farming for one, this is why it never appears — it only comes attached to specific Unique gear or Talismans.

  • Defense

    Alchemist

    Fixed only

    Restores 7% of max health for each soul gathered.

    Found on

    Defense

  • Utility

    Boost

    Fixed only

    Increases duration of positive statuses applied to you by 20%.

    Found on

    Utility

  • Defense

    Constitution

    Fixed only

    Increases the player's maximum health by 30%.

    Found on

    Defense

  • Attack

    Jumpshot

    Fixed only

    Increases jump shot damage dealt by 6%.

    Found on

    Attack

  • Attack

    Leaper

    Fixed only

    Jumping melee attacks deal 50% more damage.

    Found on

    Attack

  • Utility

    Prodigy

    Fixed only

    Increases experience gained by 8%.

    Found on

    Utility

  • Attack

    Pyrotechnics

    Fixed only

    Hits with this weapon explode on impact!

    Found on

    Attack

  • Attack

    Randomancer

    Fixed only

    Chance to grant random elemental melee buff when defeating an enemy.

    Found on

    Attack

  • Defense

    Relic

    Fixed only

    Restores 6% of max health when activating an artifact.

    Found on

    Defense

  • Attack

    Reload

    Fixed only

    Reduces time between shots with ranged weapons by 40%.

    Found on

    Attack

  • Attack

    Soul Cursed

    Fixed only

    Applies Soulsick status to enemies on hit.

    Found on

    Attack

  • Attack

    Strengthening Hit

    Fixed only

    Attacks have a 6% chance to grant the Strength status on hit.

    Found on

    Attack

A related Talisman is a similar passive concept, not necessarily the same effect. We only mark a relation as a source when it comes directly from a Unique item's own fixed effect.

Find by goal

What Do You Want Your Gear to Improve?

Start from the outcome you want instead of an internal role name, then look for the pieces that can roll these effects.

Goal tags follow what an effect actually does. One effect can support more than one goal, and these tags are not a class system.

Eligibility check

Why Can't My Item Roll This Effect?

Pick a piece and an effect to see whether it is eligible, and if it is not, what that item can roll instead.

Choose both an item and an effect to check eligibility.

Eligibility is not a drop chance. A compatible effect still has to be rolled, and the exact probability is not published data.

Progression

When Do Higher Effect Tiers Appear?

Tier availability is tied to your Threat level, not to item rarity. Effect tiers and item rarity are two different systems.

  1. Tier I

    • Threat 1Tier I available
    • Threat 20This tier is removed
  2. Tier II

    • Threat 3Tier first available
  3. Tier III

    • Threat 6Tier first available

Published snapshot at Threat 8

  • Tier I53%
  • Tier II32%
  • Tier III16%

Approximate published percentages. Totals may differ slightly due to rounding, so we do not adjust the numbers.

This page explains how tier availability works. Exact rarity and tier probabilities at your specific Threat level belong to the drop odds tool.

Related systems

Effect ↔ Talisman

Some Talismans provide a passive in the same role as a Gear Effect. These are the recovered relations between the two systems.

These are related passive concepts, not the same system. A Talisman provides a similar role; it does not grant the Gear Effect itself.

Effects vs statuses

Gear Effects Are Not Status Effects

A Status is a temporary combat state on a player or an enemy, not a modifier on your gear. Artifacts are the main source of statuses.

Gear Effect

Persistent item modifier

A Gear Effect stays on the item and works whenever its condition is met. It is part of the build, not a timer.

Example: Sharpness always increases melee damage on that weapon.

Status

Temporary combat state

A Status is applied during combat, lasts a set duration and then expires. It can be positive or negative.

Example: Strengthened increases damage for a few seconds.

Recovered Artifact → Status relations

Status coverage is still growing and currently closes through Artifacts. We keep it explained inside this hub instead of publishing thin Status pages before the data supports them.

Effects for builds

Which Effects Fit Your Build?

Effects are the modifier layer a build collects. Start from the playstyle you are building and look for the effects that support it.

The same effect can fit several playstyles. Treat these as starting points, then check which gear can actually roll them.