Tier list

Minecraft Dungeons 2 Enchantment Tier List

The best enchantment depends on your gear, your build and how often you can trigger it. Start by choosing what you are enchanting, then compare eligible enchantments by trigger and build.

  • 32Collectible Books
  • 2Unique-only effects
  • 10Unique item variants

What are you enchanting?

Which build are you playing?

Slot eligibility is a gate, not a score: an enchantment that cannot go on your gear is filtered out instead of being ranked lower. Book source is shown separately, because a late-game Book is not automatically stronger.

Which Enchantment Should I Use?

What are you enchanting?

What build are you playing?

What do you need?

Where do you struggle?

Answer all four questions to see your best matches.

At a glance

Best Enchantments at a Glance

Different tasks want different winners. These picks come from the same eligibility, trigger and build model as the full list.

  • Best Melee

    Eligible on
    Melee + Ranged
    Trigger
    Defeating an Enemy
    Why it stands out
    Adds utility beyond raw damage.
    Book
    Quest Reward
    Tier III
    Defeating an enemy has a 50% chance to create a Regenerating well for allies.
    View enchantment
  • Best Ranged

    Eligible on
    Ranged
    Trigger
    Projectiles
    Why it stands out
    Adds direct damage to your build.
    Book
    Ravines
    Tier III
    Projectiles have a 40% chance to spawn 8 additional projectiles.
    View enchantment
  • Best Armor

    Eligible on
    Armor
    Trigger
    Rolling
    Why it stands out
    Adds direct damage to your build.
    Book
    Any Area
    Tier III
    Rolling applies 40% damage amplification to your next melee or ranged attack.
    View enchantment
  • Best Damage

    Eligible on
    Ranged
    Trigger
    Projectiles
    Why it stands out
    Adds direct damage to your build.
    Book
    Ravines
    Tier III
    Projectiles have a 40% chance to spawn 8 additional projectiles.
    View enchantment
  • Best Defense

    Eligible on
    Armor
    Trigger
    Using an Artifact
    Why it stands out
    Improves survivability.
    Book
    Ravines
    Tier III
    Artifact usage heals 35% of your maximum health.
    View enchantment
  • Best Sustain

    Eligible on
    Melee + Ranged
    Trigger
    Defeating an Enemy
    Why it stands out
    Adds utility beyond raw damage.
    Book
    Quest Reward
    Tier III
    Defeating an enemy has a 50% chance to create a Regenerating well for allies.
    View enchantment
  • Best for Bosses

    Eligible on
    Ranged
    Trigger
    Projectiles
    Why it stands out
    Adds direct damage to your build.
    Book
    Ravines
    Tier III
    Projectiles have a 40% chance to spawn 8 additional projectiles.
    View enchantment
  • Best for Crowds

    Eligible on
    Ranged
    Trigger
    Projectiles
    Why it stands out
    Adds direct damage to your build.
    Book
    Ravines
    Tier III
    Projectiles have a 40% chance to spawn 8 additional projectiles.
    View enchantment

How ranking works

Eligibility Before Ranking

A tier only makes sense after the enchantment can actually go on your gear and fire in your build loop.

  1. 1. Eligibility gate

    Slot is a gate, not a score. An enchantment that does not fit your gear is filtered out, not rated lower.

  2. 2. Trigger uptime

    The same effect is worth more when your build triggers it often. A kill effect is strong while clearing and weak against a lone boss.

  3. 3. Build fit

    Enchantments are re-ranked for melee, ranged, soul, tank and companion builds, because each family triggers different effects.

What the ranking weighs

  • Slot eligibility and gear overlap
  • How easily the trigger fires in real play
  • Crowd versus single-target boss value
  • Build alignment with the trigger
  • Tier I to III upgrade value

This page ranks gameplay value. Book source and availability never raise or lower a combat tier.

What Each Tier Means

Tiers describe how broadly useful an enchantment is when its conditions are met. They are not a replacement for checking your own gear.

SBuild-defining
Exceptional impact with strong trigger and build alignment.
AStrong
Very effective with manageable conditions.
BGood
Useful, but more conditional or with stronger alternatives.
CSituational
Good only when the build reliably supports its trigger or purpose.
DLimited
Generally difficult to justify over alternatives.

Full tier list

Minecraft Dungeons 2 Enchantment Tier List

Filter by gear slot, build, role and encounter. Enchantments you cannot use are filtered out instead of ranked lower.

Gear Slot

Build

Category

Encounter

32 ranked enchantments

S

S — Build-defining

Exceptional impact with strong trigger and build alignment.

6
  • S

    Chain Reaction

    Ranged · Attack

    Trigger

    Projectiles

    • OverallS
    • BossS
    • CrowdsS

    Strengths

    • Adds direct damage to your build.
    • Triggers while you fire projectiles.

    Conditions

    • Needs a ranged or projectile setup.

    Watch out for

    • Needs a ranged weapon to function.
  • S
    Unique Tier

    Dynamo

    Armor · Attack

    Trigger

    Rolling

    • OverallS
    • BossA
    • CrowdsS

    Strengths

    • Adds direct damage to your build.
    • Fits a roll-heavy playstyle.

    Conditions

    • Needs a roll-heavy playstyle.
    • Competes for an Armor slot.

    Watch out for

    • Does little if you never roll.
  • S

    Healing Smite

    Melee + Ranged · Utility

    Trigger

    Defeating an Enemy

    • OverallS
    • BossB
    • CrowdsS

    Strengths

    • Adds utility beyond raw damage.
    • Snowballs in encounters with frequent kills.
    • Fits both melee and ranged gear.

    Conditions

    • Needs enemies you can kill.

    Watch out for

    • Much weaker against a single-target boss.
  • S

    Health Synergy

    Armor · Defense

    Trigger

    Using an Artifact

    • OverallS
    • BossS
    • CrowdsS

    Strengths

    • Improves survivability.
    • Rewards frequent artifact use.

    Conditions

    • Needs a regular artifact rotation.
    • Competes for an Armor slot.

    Watch out for

    • Value drops if you rarely use artifacts.
  • S
    Unique Tier

    Swirling

    Melee + Ranged · Attack

    Trigger

    Jump Attack / Final Combo Hit / Projectiles

    • OverallS
    • BossS
    • CrowdsS

    Strengths

    • Adds direct damage to your build.
    • Triggers on jump attacks.
    • Triggers naturally during melee combos.
    • Triggers while you fire projectiles.
    • Fits both melee and ranged gear.

    Conditions

    • Needs jump attacks in your combo.
    • Needs you to reach the final combo hit.
    • Needs a ranged or projectile setup.

    Watch out for

    • Does little if you do not jump attack.
    • Rewards staying in melee range.
    • Needs a ranged weapon to function.
  • S

    Thundering

    Melee + Ranged · Attack

    Trigger

    Dealing Damage

    • OverallS
    • BossS
    • CrowdsS

    Strengths

    • Adds direct damage to your build.
    • Triggers constantly while you deal damage.
    • Fits both melee and ranged gear.

    Conditions

    • Triggers on any damage, so it has no real condition.

    Watch out for

    • No trigger weakness, but no burst window either.
A

A — Strong

Very effective with manageable conditions.

14
  • A

    Critical Quiver

    Armor · Utility

    Trigger

    Critical Hits

    • OverallA
    • BossA
    • CrowdsA

    Strengths

    • Adds utility beyond raw damage.
    • Rewards a critical-hit build.

    Conditions

    • Needs a critical-hit build.
    • Competes for an Armor slot.

    Watch out for

    • Needs consistent critical hits.
  • A

    Ender Mines

    Melee + Ranged · Attack

    Trigger

    Jump Attack / Final Combo Hit / Projectiles

    • OverallA
    • BossS
    • CrowdsS

    Strengths

    • Adds direct damage to your build.
    • Triggers on jump attacks.
    • Triggers naturally during melee combos.
    • Triggers while you fire projectiles.
    • Fits both melee and ranged gear.

    Conditions

    • Needs jump attacks in your combo.
    • Needs you to reach the final combo hit.
    • Needs a ranged or projectile setup.

    Watch out for

    • Does little if you do not jump attack.
    • Rewards staying in melee range.
    • Needs a ranged weapon to function.
  • A
    Unique Tier

    Fire Aspect

    Melee · Attack

    Trigger

    Jump Attack / Final Combo Hit

    • OverallA
    • BossA
    • CrowdsS

    Strengths

    • Adds direct damage to your build.
    • Triggers on jump attacks.
    • Triggers naturally during melee combos.

    Conditions

    • Needs jump attacks in your combo.
    • Needs you to reach the final combo hit.

    Watch out for

    • Does little if you do not jump attack.
    • Rewards staying in melee range.
  • A

    Frost Crescent

    Melee · Attack

    Trigger

    Jump Attack / Final Combo Hit

    • OverallA
    • BossA
    • CrowdsS

    Strengths

    • Adds direct damage to your build.
    • Triggers on jump attacks.
    • Triggers naturally during melee combos.

    Conditions

    • Needs jump attacks in your combo.
    • Needs you to reach the final combo hit.

    Watch out for

    • Does little if you do not jump attack.
    • Rewards staying in melee range.
  • A

    Lightning Surge

    Melee · Attack

    Trigger

    Jump Attack / Final Combo Hit

    • OverallA
    • BossA
    • CrowdsS

    Strengths

    • Adds direct damage to your build.
    • Triggers on jump attacks.
    • Triggers naturally during melee combos.

    Conditions

    • Needs jump attacks in your combo.
    • Needs you to reach the final combo hit.

    Watch out for

    • Does little if you do not jump attack.
    • Rewards staying in melee range.
  • A
    Unique Tier

    Piercing

    Ranged · Attack

    Trigger

    Projectiles

    • OverallA
    • BossS
    • CrowdsA

    Strengths

    • Adds direct damage to your build.
    • Triggers while you fire projectiles.

    Conditions

    • Needs a ranged or projectile setup.

    Watch out for

    • Needs a ranged weapon to function.
  • A

    Poison Fog

    Melee · Attack

    Trigger

    Jump Attack / Final Combo Hit

    • OverallA
    • BossA
    • CrowdsS

    Strengths

    • Adds direct damage to your build.
    • Triggers on jump attacks.
    • Triggers naturally during melee combos.

    Conditions

    • Needs jump attacks in your combo.
    • Needs you to reach the final combo hit.

    Watch out for

    • Does little if you do not jump attack.
    • Rewards staying in melee range.
  • A

    Power Amplifier

    Armor · Attack

    Trigger

    Using an Artifact

    • OverallA
    • BossA
    • CrowdsA

    Strengths

    • Adds direct damage to your build.
    • Rewards frequent artifact use.

    Conditions

    • Needs a regular artifact rotation.
    • Competes for an Armor slot.

    Watch out for

    • Value drops if you rarely use artifacts.
  • A
    Unique Tier

    Ricochet

    Ranged · Attack

    Trigger

    Projectiles

    • OverallA
    • BossS
    • CrowdsA

    Strengths

    • Adds direct damage to your build.
    • Triggers while you fire projectiles.

    Conditions

    • Needs a ranged or projectile setup.

    Watch out for

    • Needs a ranged weapon to function.
  • A
    Unique Tier

    Shadowcloak

    Melee + Ranged · Utility

    Trigger

    Defeating an Enemy

    • OverallA
    • BossC
    • CrowdsS

    Strengths

    • Adds utility beyond raw damage.
    • Snowballs in encounters with frequent kills.
    • Fits both melee and ranged gear.

    Conditions

    • Needs enemies you can kill.

    Watch out for

    • Much weaker against a single-target boss.
  • A
    Unique Tier

    Shielding Smite

    Melee + Ranged · Defense

    Trigger

    Defeating an Enemy

    • OverallA
    • BossC
    • CrowdsS

    Strengths

    • Improves survivability.
    • Snowballs in encounters with frequent kills.
    • Fits both melee and ranged gear.

    Conditions

    • Needs enemies you can kill.

    Watch out for

    • Much weaker against a single-target boss.
  • A
    Unique Tier

    Shockwave

    Melee · Attack

    Trigger

    Jump Attack / Final Combo Hit

    • OverallA
    • BossA
    • CrowdsS

    Strengths

    • Adds direct damage to your build.
    • Triggers on jump attacks.
    • Triggers naturally during melee combos.

    Conditions

    • Needs jump attacks in your combo.
    • Needs you to reach the final combo hit.

    Watch out for

    • Does little if you do not jump attack.
    • Rewards staying in melee range.
  • A

    Somersault

    Armor · Utility

    Trigger

    Rolling

    • OverallA
    • BossB
    • CrowdsA

    Strengths

    • Adds utility beyond raw damage.
    • Fits a roll-heavy playstyle.

    Conditions

    • Needs a roll-heavy playstyle.
    • Competes for an Armor slot.

    Watch out for

    • Does little if you never roll.
  • A

    Soul Blast

    Melee · Attack

    Trigger

    Jump Attack / Final Combo Hit

    • OverallA
    • BossA
    • CrowdsS

    Strengths

    • Adds direct damage to your build.
    • Triggers on jump attacks.
    • Triggers naturally during melee combos.

    Conditions

    • Needs jump attacks in your combo.
    • Needs you to reach the final combo hit.

    Watch out for

    • Does little if you do not jump attack.
    • Rewards staying in melee range.
B

B — Good

Useful, but more conditional or with stronger alternatives.

7
  • B

    Barrier Brew

    Armor · Defense

    Trigger

    Using a Potion

    • OverallB
    • BossC
    • CrowdsB

    Strengths

    • Improves survivability.
    • Turns your potion into an extra tool.

    Conditions

    • Limited by your potion charges.
    • Competes for an Armor slot.

    Watch out for

    • Unreliable if you rarely use potions.
  • B
    Unique Tier

    Cow Stampede

    Armor · Attack

    Trigger

    Rolling

    • OverallB
    • BossC
    • CrowdsB

    Strengths

    • Adds direct damage to your build.
    • Fits a roll-heavy playstyle.

    Conditions

    • Needs a roll-heavy playstyle.
    • Competes for an Armor slot.

    Watch out for

    • Does little if you never roll.
  • B

    Crash Landing

    Melee · Attack

    Trigger

    Jump Attack

    • OverallB
    • BossB
    • CrowdsB

    Strengths

    • Adds direct damage to your build.
    • Triggers on jump attacks.

    Conditions

    • Needs jump attacks in your combo.

    Watch out for

    • Does little if you do not jump attack.
  • B

    Ender Quiver

    Armor · Utility

    Trigger

    Projectiles

    • OverallB
    • BossA
    • CrowdsB

    Strengths

    • Adds utility beyond raw damage.
    • Triggers while you fire projectiles.

    Conditions

    • Needs a ranged or projectile setup.
    • Competes for an Armor slot.

    Watch out for

    • Needs a ranged weapon to function.
  • B
    Unique Tier

    Gravity Pulse

    Armor · Utility

    Trigger

    Using an Artifact

    • OverallB
    • BossB
    • CrowdsB

    Strengths

    • Adds utility beyond raw damage.
    • Rewards frequent artifact use.

    Conditions

    • Needs a regular artifact rotation.
    • Competes for an Armor slot.

    Watch out for

    • Value drops if you rarely use artifacts.
  • B

    Tempo Theft

    Melee + Ranged · Utility

    Trigger

    Defeating an Enemy

    • OverallB
    • BossD
    • CrowdsA

    Strengths

    • Adds utility beyond raw damage.
    • Snowballs in encounters with frequent kills.
    • Fits both melee and ranged gear.

    Conditions

    • Needs enemies you can kill.

    Watch out for

    • Much weaker against a single-target boss.
  • B

    Tumbleshot

    Armor · Attack

    Trigger

    Rolling / Projectiles

    • OverallB
    • BossA
    • CrowdsB

    Strengths

    • Adds direct damage to your build.
    • Fits a roll-heavy playstyle.
    • Triggers while you fire projectiles.

    Conditions

    • Needs a roll-heavy playstyle.
    • Needs a ranged or projectile setup.
    • Competes for an Armor slot.

    Watch out for

    • Does little if you never roll.
    • Needs a ranged weapon to function.
C

C — Situational

Good only when the build reliably supports its trigger or purpose.

5
  • C

    Ancient Alchemy

    Armor · Utility

    Trigger

    Using a Potion

    • OverallC
    • BossD
    • CrowdsC

    Strengths

    • Adds utility beyond raw damage.
    • Turns your potion into an extra tool.

    Conditions

    • Limited by your potion charges.
    • Competes for an Armor slot.

    Watch out for

    • Unreliable if you rarely use potions.
  • C

    Artifact Amplifier

    Armor · Utility

    Trigger

    Using an Artifact

    • OverallC
    • BossC
    • CrowdsC

    Strengths

    • Adds utility beyond raw damage.
    • Rewards frequent artifact use.

    Conditions

    • Needs a regular artifact rotation.
    • Competes for an Armor slot.

    Watch out for

    • Value drops if you rarely use artifacts.
  • C

    Bottomless Brew

    Chest Only · Utility

    Trigger

    Using a Potion

    • OverallC
    • BossD
    • CrowdsC

    Strengths

    • Adds utility beyond raw damage.
    • Turns your potion into an extra tool.

    Conditions

    • Limited by your potion charges.
    • Competes for an Armor slot.

    Watch out for

    • Unreliable if you rarely use potions.
    • Chest piece only.
  • C

    Buddy Brew

    Armor · Utility

    Trigger

    Using a Potion

    • OverallC
    • BossD
    • CrowdsC

    Strengths

    • Adds utility beyond raw damage.
    • Turns your potion into an extra tool.

    Conditions

    • Limited by your potion charges.
    • Competes for an Armor slot.

    Watch out for

    • Unreliable if you rarely use potions.
  • C

    Springload

    Armor · Utility

    Trigger

    Using an Artifact

    • OverallC
    • BossC
    • CrowdsC

    Strengths

    • Adds utility beyond raw damage.
    • Rewards frequent artifact use.

    Conditions

    • Needs a regular artifact rotation.
    • Competes for an Armor slot.

    Watch out for

    • Value drops if you rarely use artifacts.

Unique-only effects and Unique item variants are listed separately below, because they are not Book upgrades.

Best by trigger

Best Enchantments by Trigger

Start from what you do most in combat: rolling, jumping, using artifacts or finishing combos.

Tier I → II → III

Tier Progression Explorer

Pick an enchantment to see exactly what changes at each tier before you spend Echo Shards.

Ancient Alchemy

Armor

Upgrade value

Changes at every tier.

View enchantment
  1. Tier I

    Potion usage grants 30 souls.

  2. Tier II

    Potion usage grants 45 souls.

  3. Tier III

    Potion usage grants 60 souls.

Unique effects

Unique Item Variants and Unique-only Effects

Unique is not Tier IV. Some enchantments have an extra variant built into Unique gear, and two effects only exist that way.

10 Unique item variants

A Unique variant is not a Book upgrade. It can be stronger, or it can change how the effect triggers, so it is evaluated with the item that carries it.

  • Cow StampedeUnique item variant
    Book Tier III
    Slamming into enemies deals damage and knocks them back.
    Unique variant
    Slamming into enemies deals damage and knocks them back.
  • DynamoUnique item variant
    Book Tier III
    Rolling applies 40% damage amplification to your next melee or ranged attack.
    Unique variant
    Rolling applies 50% damage amplification to your next melee or ranged attack.
  • Fire AspectUnique item variant
    Book Tier III
    Wave deals 50% of weapon damage and sets mobs on fire for a short time.
    Unique variant
    Wave deals 80% of weapon damage and sets mobs on fire for a short time.
  • Gravity PulseUnique item variant
    Book Tier III
    Artifact usage pulls all enemies within 5 blocks toward you.
    Unique variant
    Attacks have a chance to pull all enemies within 5 blocks toward you.
  • PiercingUnique item variant
    Book Tier III
    Projectiles can pierce up to 5 enemies.
    Unique variant
    Projectiles can pierce up to 10 enemies.
  • RicochetUnique item variant
    Book Tier III
    Projectiles can bounce up to 3 times.
    Unique variant
    Projectiles can bounce up to 10 times.
  • ShadowcloakUnique item variant
    Book Tier III
    Grants a 35% chance to enter Shadowcloaking when defeating enemies.
    Unique variant
    Grants a 15% chance to enter Shadowcloaking when attacking enemies.
  • Shielding SmiteUnique item variant
    Book Tier III
    Defeating an enemy has a 40% chance to create a Fortifying well for allies.
    Unique variant
    Defeating an enemy has a 60% chance to create a Fortifying well for allies.
  • ShockwaveUnique item variant
    Book Tier III
    Shockwave deals 50% of weapon damage and increases knockback by 75%.
    Unique variant
    Shockwave deals 20% of weapon damage and increases knockback by 100%.
  • SwirlingUnique item variant
    Book Tier III
    Swirl deals an additional 100% of weapon damage to nearby enemies.
    Unique variant
    Swirling deals 50% of melee weapon damage with every attack.

2 Unique-only effects

These effects are not collectible Books. They appear through Unique gear only, so there is no Book to find.

Reference

Full Enchantment Tier Table

Search the whole list and compare tier, slot, role, trigger, best use and Book source in one place.

Book sources

Where the Books Come From

Book source is availability, not power. A late-game Book is not automatically a higher tier.

Any Area books can drop almost anywhere; regional and dungeon books are added on top of that pool.

Next step

Find It, Check It, Apply It

A tier tells you what to aim for. These steps handle the rest.

  1. Find the Book

    Every enchantment page shows its tier effects, slot eligibility and Book source.

    Browse all enchantments
  2. Check compatibility

    Confirm an enchantment fits the exact gear piece before you commit Points.

    Check Compatibility
  3. Apply and upgrade

    The Enchantsmith guide covers how to apply a Book and upgrade it tier by tier.

    How Enchanting Works