- Regular
- Soul-corrupted
- Drops gear
Baby Zombie
- Base HP
- 8
- Base attack damage
- 5
- Fast movement
Weak to
- Blast+50%
Resists
—
Mobs & Enemies
Find regular enemies, variants and minibosses. See weaknesses, resistances, combat stats and encounter context.
51 Enemies6 Minibosses9 Named variants
Damage summary
Enderman
Miniboss
Base HP 480
Effective damage is highlighted, resisted damage is marked, and every other type deals normal damage.
Quick counter
Enderman
Base HP
480
Damage type
Soul deals increased damage (+15%).Extra damage
Best choices
Soul +15% · Blast +25%
Avoid
Ranged -80%
Neutral
Melee · Fire · Frost · Lightning · Poison · TNT · Elemental
No explicit modifier and no declared weakness, so this type deals normal ×1.0 damage.
Enemy database
Regular enemies, named variants, minibosses and soul-corrupted profiles. Filter by what an enemy is weak to, what it resists, type or region, then switch between cards and a sortable table.
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Minibosses
Minibosses are tracked as enemies, so their full pages live in the mob database instead of a second boss entity.
Miniboss
Miniboss
Miniboss
Honeycomb Fields / Frozen Highlands / Humbler Huskland
View minibossMiniboss
Miniboss
Miniboss
Enemy variants
A named variant is a real enemy with its own page. Internal variant rows and duplicate stat rows are combat profiles of one canonical enemy.
These variants have their own public name, so they keep their own enemy page.
Compare every recovered combat profile of one canonical enemy, including its soul-corrupted profile.
| Baby Zombie | Base | Soul-corrupted |
|---|---|---|
| Base HP | 8 | 11 |
| Base attack damage | 5 | 5 |
| Speed | 8.5 blocks/s | 8.5 blocks/s |
| Poise | 50 | 50 |
| Souls | 4 | 4 |
| Weak to | Blast | Blast |
| Resists | — | — |
The same canonical enemy has multiple combat profiles. Internal production labels are grouped here on purpose instead of becoming separate pages.
Soul corruption
Soul corruption is a combat state, not a separate species. Each affected enemy is explained on its own page as a soul-corrupted profile.
Soul corruption
Soul corruption changes enemy combat properties and can introduce different matchup behavior. It describes a different combat profile of the same enemy, so the affected enemies keep one canonical page.
Affected enemies
Soul-corrupted
Soul-corrupted
Soul-corrupted
Soul-corrupted
Soul-corrupted
Encounter context
Enemy locations only help when they are real. This page lists an encounter when the production relation is confirmed, and says so when it is not.
"Appears in this quest" is only written from an explicit encounter relation. Being in the same region is not the same statement, so the two are never merged.
Confirmed encounters
Combat data
The same numbers the enemy table uses, explained in player terms: what each value changes in a fight and how the damage multiplier scale works.
Only recovered values are published. When a weakness type is known but its exact multiplier is not, the page says so instead of guessing a number.
Matchup checker
Choose the enemy you are fighting
Compare all ten damage types against it
See exact strengths, resistances and normal damage