Mobs & Enemies

Minecraft Dungeons 2 Mobs & Enemy Weaknesses

Find regular enemies, variants and minibosses. See weaknesses, resistances, combat stats and encounter context.

51 Enemies6 Minibosses9 Named variants

Damage summary

Enderman

Miniboss

Base HP 480

  • MeleeNormal
  • Ranged0.2×
  • FireNormal
  • FrostNormal
  • LightningNormal
  • PoisonNormal
  • Soul1.15×
  • Blast1.25×
  • TNTNormal
  • ElementalNormal

Effective damage is highlighted, resisted damage is marked, and every other type deals normal damage.

Quick counter

What are you fighting?

Enderman

Base HP

480

Damage type

Soul deals increased damage (+15%).Extra damage

Best choices

Soul +15% · Blast +25%

Avoid

Ranged -80%

Neutral

Melee · Fire · Frost · Lightning · Poison · TNT · Elemental

No explicit modifier and no declared weakness, so this type deals normal ×1.0 damage.

Enemy database

All enemies

Regular enemies, named variants, minibosses and soul-corrupted profiles. Filter by what an enemy is weak to, what it resists, type or region, then switch between cards and a sortable table.

Type

Weak to

Resists

View

Showing 51 of 51

    • Regular
    • Soul-corrupted
    • Drops gear

    Baby Zombie

    Base HP
    8
    Base attack damage
    5
    • Fast movement

    Weak to

    • Blast+50%

    Resists

    —

    • Regular
    • Soul-corrupted
    • Drops gear

    Bloombud

    Base HP
    12
    Base attack damage
    6

    Weak to

    • Poison+50%

    Resists

    —

    • Named variant
    • Drops gear

    Bogged

    Base HP
    25
    Base attack damage
    5
    • High soul reward

    Weak to

    • Lightning+25%
    • Blast+50%

    Resists

    • Poison-25%
    • Regular
    • Drops gear

    Cave Spider

    Base HP
    15
    Base attack damage
    8
    • Fast movement
    • Strong resistance

    Weak to

    • Lightning+100%

    Resists

    • Poison-50%
    • Named variant
    • Drops gear

    Charged Creeper

    Base HP
    30
    Base attack damage
    75
    • High burst damage
    • High soul reward

    Weak to

    • Poison+25%

    Resists

    • Lightning-25%
    • Named variant
    • Drops gear

    Charred

    Base HP
    42
    Base attack damage
    12
    • High soul reward

    Weak to

    • Frost+25%
    • Blast+50%

    Resists

    • Fire-25%
    • Regular
    • Drops gear

    Chicken Jockey

    Base HP
    25
    Base attack damage
    5
    • Fast movement

    Weak to

    • Blast+50%

    Resists

    —

    • Regular
    • Drops gear

    Copper Cube

    Base HP
    20
    Base attack damage
    7
    • Strong resistance

    Weak to

    • Poison+50%

    Resists

    • Lightning-35%
    • Miniboss
    • Drops gear

    Dartback

    Base HP
    700
    Base attack damage
    25
    • High poise
    • High soul reward

    Weak to

    • Elemental+25%

    Resists

    • Melee-20%
    • Soul-20%
    • Regular
    • Drops gear

    Enchanter

    Base HP
    45
    Base attack damage
    4
    • High soul reward

    Weak to

    • Melee+20%
    • Blast+25%

    Resists

    —

    • Miniboss
    • Drops gear

    Enderman

    Base HP
    480
    Base attack damage
    25
    • Fast movement
    • High poise
    • High soul reward
    • Strong resistance

    Weak to

    • Soul+15%
    • Blast+25%

    Resists

    • Ranged-80%
    • Miniboss
    • Drops gear

    Evoker

    Base HP
    430
    Base attack damage
    • High poise
    • High soul reward

    Weak to

    • Melee+25%

    Resists

    • Elemental-20%
    • Regular
    • Drops gear

    Flame Construct

    Base HP
    80
    Base attack damage
    25
    • Strong resistance

    Weak to

    • Frost+100%

    Resists

    • Fire-50%
    • Named variant
    • Drops gear

    Frozen

    Base HP
    35
    Base attack damage
    11
    • High soul reward

    Weak to

    • Fire+25%
    • Blast+50%

    Resists

    • Frost-25%
    • Miniboss
    • Drops gear

    Harmonizer

    Base HP
    620
    Base attack damage
    30
    • High poise
    • High soul reward

    Weak to

    • Melee+10%
    • Blast+25%

    Resists

    • Ranged-20%
    • Soul-25%
    • Regular
    • Drops gear

    Hunter

    Base HP
    100
    Base attack damage
    40
    • High burst damage
    • Fast movement
    • High poise
    • High soul reward

    Weak to

    • Lightning+50%

    Resists

    • Blast-20%
    • Regular
    • Drops gear

    Hurler

    Base HP
    45
    Base attack damage
    12
    • Fast movement

    Weak to

    • Blast+20%

    Resists

    • Melee-20%
    • Named variant
    • Drops gear

    Husk

    Base HP
    42
    Base attack damage
    14
    • High poise
    • High soul reward

    Weak to

    • Blast+50%

    Resists

    —

    • Regular
    • Drops gear

    Moss Cube

    Base HP
    22
    Base attack damage
    7
    • Strong resistance

    Weak to

    • Lightning+50%

    Resists

    • Poison-35%
    • Named variant
    • Drops gear

    Mucked

    Base HP
    30
    Base attack damage
    10
    • High soul reward

    Weak to

    • Lightning+25%
    • Blast+50%

    Resists

    • Poison-25%
    • Regular
    • Drops gear

    Nester

    Base HP
    55
    Base attack damage
    7
    • Fast movement
    • High soul reward

    Weak to

    • Elemental+25%

    Resists

    —

    • Regular
    • Drops gear

    Pollinator

    Base HP
    40
    Base attack damage
    8
    • High soul reward

    Weak to

    • Elemental+25%

    Resists

    —

    • Regular
    • Drops gear

    Ravager

    Base HP
    140
    Base attack damage
    11
    • High poise
    • High soul reward

    Weak to

    —

    Resists

    • Ranged-15%
    • Regular

    Redstone Cube

    Base HP
    18
    Base attack damage
    7
    • Strong resistance

    Weak to

    • Frost+50%

    Resists

    • Fire-35%
    • Blast-25%
    • Regular
    • Drops gear

    Royal Guard

    Base HP
    90
    Base attack damage
    9
    • High poise
    • High soul reward

    Weak to

    • Lightning+50%

    Resists

    • Ranged-20%
    • Regular
    • Drops gear

    Scavenger

    Base HP
    50
    Base attack damage
    • Fast movement
    • High soul reward

    Weak to

    • Fire+50%

    Resists

    • Ranged-20%
    • Named variant
    • Drops gear

    Scorched

    Base HP
    33
    Base attack damage
    5
    • High soul reward

    Weak to

    • Frost+25%
    • Blast+50%

    Resists

    • Fire-25%
    • Regular
    • Drops gear

    Sculk Cube

    Base HP
    15
    Base attack damage
    7
    • Strong resistance

    Weak to

    • Fire+50%

    Resists

    • Soul-35%
    • Regular
    • Drops gear

    Sentinel

    Base HP
    37
    Base attack damage
    2
    • High soul reward

    Weak to

    • Elemental+25%

    Resists

    —

    • Regular
    • Soul-corrupted
    • Drops gear

    Skeleton

    Base HP
    10
    Base attack damage
    3.2

    Weak to

    • Blast+50%

    Resists

    —

    • Regular
    • Drops gear

    Slime

    Base HP
    26
    Base attack damage
    8
    • Strong resistance

    Weak to

    • Melee+30%

    Resists

    • Elemental-35%
    • Regular
    • Soul-corrupted
    • Drops gear

    Spider

    Base HP
    15
    Base attack damage
    10
    • Fast movement

    Weak to

    —

    Resists

    —

    • Regular
    • Drops gear

    Spider Jockey

    Base HP
    32
    Base attack damage
    15
    • Fast movement

    Weak to

    • Blast+50%

    Resists

    —

    • Regular
    • Drops gear

    Sprout

    Base HP
    32
    Base attack damage
    3.2
    • High soul reward

    Weak to

    • Blast+50%

    Resists

    —

    • Regular
    • Drops gear

    Stalker

    Base HP
    60
    Base attack damage
    11
    • Fast movement
    • High soul reward

    Weak to

    • Fire+50%

    Resists

    • Melee-20%
    • Named variant
    • Drops gear

    Stray

    Base HP
    28
    Base attack damage
    5
    • High soul reward

    Weak to

    • Fire+25%
    • Blast+50%

    Resists

    • Frost-25%
    • Regular
    • Drops gear

    Trapper

    Base HP
    45
    Base attack damage
    13
    • Fast movement
    • High soul reward

    Weak to

    • Lightning+50%

    Resists

    • Blast-20%
    • Regular
    • Drops gear

    Vanguard

    Base HP
    72
    Base attack damage
    10
    • High poise
    • High soul reward

    Weak to

    • Lightning+50%

    Resists

    • Melee-20%
    • Regular
    • Drops gear

    Vindicator

    Base HP
    25
    Base attack damage
    7.5
    • Fast movement

    Weak to

    • Soul+50%

    Resists

    —

    • Miniboss
    • Drops gear

    Warden

    Base HP
    760
    Base attack damage
    25
    • Fast movement
    • High poise
    • High soul reward

    Weak to

    • Blast+15%

    Resists

    • Soul-20%
    • Miniboss
    • Drops gear

    Witch

    Base HP
    460
    Base attack damage
    50
    • High burst damage
    • High poise
    • High soul reward

    Weak to

    • Blast+15%

    Resists

    • Elemental-25%

Minibosses

Six minibosses

Minibosses are tracked as enemies, so their full pages live in the mob database instead of a second boss entity.

  • Miniboss

    Dartback

    Base HP
    700
    Strong against you
    Melee -20% / Soul -20%
    Bring
    Elemental
    Encounter locations
    Location data not yet confirmed
    View miniboss
  • Miniboss

    Enderman

    Base HP
    480
    Strong against you
    Ranged -80%
    Bring
    Soul / Blast
    Encounter locations
    Location data not yet confirmed
    View miniboss
  • Miniboss

    Evoker

    Base HP
    430
    Strong against you
    Elemental -20%
    Bring
    Melee
    Encounter locations
    The Illagers from the Rift / Hiking Frozen Highlands / Wrath of the Sculkers

    Honeycomb Fields / Frozen Highlands / Humbler Huskland

    View miniboss
  • Miniboss

    Harmonizer

    Base HP
    620
    Strong against you
    Ranged -20% / Soul -25%
    Bring
    Melee / Blast
    Encounter locations
    Location data not yet confirmed
    View miniboss
  • Miniboss

    Warden

    Base HP
    760
    Strong against you
    Soul -20%
    Bring
    Blast
    Encounter locations
    Location data not yet confirmed
    View miniboss
  • Miniboss

    Witch

    Base HP
    460
    Strong against you
    Elemental -25%
    Bring
    Blast
    Encounter locations
    Location data not yet confirmed
    View miniboss

Enemy variants

Enemy variants

A named variant is a real enemy with its own page. Internal variant rows and duplicate stat rows are combat profiles of one canonical enemy.

Combat profiles

Compare every recovered combat profile of one canonical enemy, including its soul-corrupted profile.

Profile comparison
Baby ZombieBaseSoul-corrupted
Base HP811
Base attack damage55
Speed8.5 blocks/s8.5 blocks/s
Poise5050
Souls44
Weak toBlastBlast
Resists——

The same canonical enemy has multiple combat profiles. Internal production labels are grouped here on purpose instead of becoming separate pages.

View enemy2 profiles

Soul corruption

Soul-corrupted enemies

Soul corruption is a combat state, not a separate species. Each affected enemy is explained on its own page as a soul-corrupted profile.

Soul corruption

Soul corruption changes enemy combat properties and can introduce different matchup behavior. It describes a different combat profile of the same enemy, so the affected enemies keep one canonical page.

Affected enemies

  • Soul-corrupted

    Baby Zombie

    Base HP
    11
    Base attack damage
    5
    View enemy
  • Soul-corrupted

    Bloombud

    Base HP
    11
    Base attack damage
    6
    View enemy
  • Soul-corrupted

    Skeleton

    Base HP
    6
    Base attack damage
    5
    View enemy
  • Soul-corrupted

    Spider

    Base HP
    9
    Base attack damage
    10
    View enemy
  • Soul-corrupted

    Zombie

    Base HP
    12
    Base attack damage
    6
    View enemy
View affected enemies

Encounter context

Where you encounter them

Enemy locations only help when they are real. This page lists an encounter when the production relation is confirmed, and says so when it is not.

"Appears in this quest" is only written from an explicit encounter relation. Being in the same region is not the same statement, so the two are never merged.

Confirmed encounters

Combat data

How to read enemy stats

The same numbers the enemy table uses, explained in player terms: what each value changes in a fight and how the damage multiplier scale works.

Base HP
Base HP is the comparison value for one enemy at its base game-data tier. Because encounter scaling rises with difficulty and progression, use it to rank enemies against each other instead of predicting a final encounter number.
Base attack damage
The highest single base attack damage recorded for this enemy. A high value means one mistake can be lethal even if the enemy is not otherwise dangerous.
Speed
Movement speed in blocks per second. Fast enemies close distance quickly and are harder to kite.
Poise
Poise resists stagger and knockback. A high-poise enemy keeps attacking through your hits, so stun-locking it is unreliable.
Souls
The souls an enemy grants. High-soul enemies are useful when a build depends on soul generation.
Damage multiplier
A damage multiplier tells you how much damage an enemy takes from one damage type. Above ×1.0 the type is effective, below ×1.0 it is resisted, and a missing entry is normal ×1.0 damage.

Only recovered values are published. When a weakness type is known but its exact multiplier is not, the page says so instead of guessing a number.

Matchup checker

Not sure what damage type to use?

  1. 1

    Choose the enemy you are fighting

  2. 2

    Compare all ten damage types against it

  3. 3

    See exact strengths, resistances and normal damage

Open Matchup Checker