Mob · Multiple Variants

Baby Zombie

Baby Zombie takes extra damage from Blast.

Combat Profile

Baby Zombie

Regular

Base HP
8
Base attack damage
5
Speed
8.5 blocks/s
Poise
50
Souls
4
Weak to
Blast

Combat Stats

Base HP
8

Base HP is the comparison value for one enemy at its base game-data tier. Because encounter scaling rises with difficulty and progression, use it to rank enemies against each other instead of predicting a final encounter number.

Base attack damage
5

The highest single base attack damage recorded for this enemy. A high value means one mistake can be lethal even if the enemy is not otherwise dangerous.

Speed
8.5 blocks/s

Movement speed in blocks per second. Fast enemies close distance quickly and are harder to kite.

Poise
50

Poise resists stagger and knockback. A high-poise enemy keeps attacking through your hits, so stun-locking it is unreliable.

Souls
4

The souls an enemy grants. High-soul enemies are useful when a build depends on soul generation.

Damage Matchups

How much damage this enemy takes from each of the ten damage types. A listed type has a confirmed multiplier; a missing type takes normal damage.

  • Melee1×Normal
  • Ranged1×Normal
  • Fire1×Normal
  • Frost1×Normal
  • Lightning1×Normal
  • Poison1×Normal
  • Soul1×Normal
  • Blast1.5×Extra damage
  • TNT1×Normal
  • Elemental1×Normal

Variants

Some enemies appear with more than one set of base stats. Those stat profiles are grouped here instead of as separate enemies.

Variants
Baby ZombieBaseSoul-corrupted
Base HP811
Base attack damage55
Speed8.5 blocks/s8.5 blocks/s
Poise5050
Souls44
Weak toBlastBlast
Resists——

Drops

Gear rolls and extra drops are listed only when they have been confirmed.

Random gear rolls
1
Chance per roll
1.25%
  • Emeralds
  • TNT
  • Food
Find Item Sources

Exact drop rates for individual items are not available, so they are not listed here.

How to Counter Baby Zombie

Weak to

Blast

Resists

—

Speed

8.5 blocks/s

Poise

50

Use the verified weakness where possible and keep enough room to react to its movement speed.

View Damage Matchups