Mob

Spider Jockey

Spider Jockey takes extra damage from Blast.

Combat Profile

Spider Jockey

Regular

Base HP
32
Base attack damage
15
Speed
8.2 blocks/s
Poise
60
Souls
4
Weak to
Blast

Combat Stats

Base HP
32

Base HP is the comparison value for one enemy at its base game-data tier. Because encounter scaling rises with difficulty and progression, use it to rank enemies against each other instead of predicting a final encounter number.

Base attack damage
15

The highest single base attack damage recorded for this enemy. A high value means one mistake can be lethal even if the enemy is not otherwise dangerous.

Speed
8.2 blocks/s

Movement speed in blocks per second. Fast enemies close distance quickly and are harder to kite.

Poise
60

Poise resists stagger and knockback. A high-poise enemy keeps attacking through your hits, so stun-locking it is unreliable.

Souls
4

The souls an enemy grants. High-soul enemies are useful when a build depends on soul generation.

Damage Matchups

How much damage this enemy takes from each of the ten damage types. A listed type has a confirmed multiplier; a missing type takes normal damage.

  • Melee1×Normal
  • Ranged1×Normal
  • Fire1×Normal
  • Frost1×Normal
  • Lightning1×Normal
  • Poison1×Normal
  • Soul1×Normal
  • Blast1.5×Extra damage
  • TNT1×Normal
  • Elemental1×Normal

Drops

Gear rolls and extra drops are listed only when they have been confirmed.

Random gear rolls
1
Chance per roll
1.25%
  • Emeralds
  • TNT
  • Food
Find Item Sources

Exact drop rates for individual items are not available, so they are not listed here.

How to Counter Spider Jockey

Weak to

Blast

Resists

—

Speed

8.2 blocks/s

Poise

60

Use the verified weakness where possible and keep enough room to react to its movement speed.

View Damage Matchups