Mob · Multiple Variants

Pillager

Pillager takes extra damage from Soul.

Combat Profile

Pillager

Regular

Base HP
20
Base attack damage
6.5
Speed
4.5 blocks/s
Poise
30
Souls
4
Weak to
Soul

Combat Stats

Base HP
20

Base HP is the comparison value for one enemy at its base game-data tier. Because encounter scaling rises with difficulty and progression, use it to rank enemies against each other instead of predicting a final encounter number.

Base attack damage
6.5

The highest single base attack damage recorded for this enemy. A high value means one mistake can be lethal even if the enemy is not otherwise dangerous.

Speed
4.5 blocks/s

Movement speed in blocks per second. Fast enemies close distance quickly and are harder to kite.

Poise
30

Poise resists stagger and knockback. A high-poise enemy keeps attacking through your hits, so stun-locking it is unreliable.

Souls
4

The souls an enemy grants. High-soul enemies are useful when a build depends on soul generation.

Damage Matchups

How much damage this enemy takes from each of the ten damage types. A listed type has a confirmed multiplier; a missing type takes normal damage.

  • Melee1×Normal
  • Ranged1×Normal
  • Fire1×Normal
  • Frost1×Normal
  • Lightning1×Normal
  • Poison1×Normal
  • Soul1.5×Extra damage
  • Blast1×Normal
  • TNT1×Normal
  • Elemental1×Normal

Variants

Some enemies appear with more than one set of base stats. Those stat profiles are grouped here instead of as separate enemies.

Variants
PillagerBaseVariant AVariant B
Base HP203352
Base attack damage6.57.58
Speed4.5 blocks/s4.5 blocks/s4.5 blocks/s
Poise308595
Souls4812
Weak toSoulSoulSoul
Resists———

Drops

Gear rolls and extra drops are listed only when they have been confirmed.

Random gear rolls
1
Chance per roll
1.25%
  • Emeralds
  • TNT
  • Food
Find Item Sources

Exact drop rates for individual items are not available, so they are not listed here.

How to Counter Pillager

Weak to

Soul

Resists

—

Speed

4.5 blocks/s

Poise

30

Use the verified weakness where possible and keep enough room to react to its movement speed.

View Damage Matchups