Miniboss

Harmonizer

Harmonizer takes extra damage from Melee / Blast.

Combat Profile

Harmonizer

Miniboss

Base HP
620
Base attack damage
30
Speed
4,5 blocks/s
Poise
650
Souls
75
Weak to
Melee / Blast
Resists
Ranged / Soul

Combat Stats

Base HP
620

Base HP is the comparison value for one enemy at its base game-data tier. Because encounter scaling rises with difficulty and progression, use it to rank enemies against each other instead of predicting a final encounter number.

Base attack damage
30

The highest single base attack damage recorded for this enemy. A high value means one mistake can be lethal even if the enemy is not otherwise dangerous.

Speed
4,5 blocks/s

Movement speed in blocks per second. Fast enemies close distance quickly and are harder to kite.

Poise
650

Poise resists stagger and knockback. A high-poise enemy keeps attacking through your hits, so stun-locking it is unreliable.

Souls
75

The souls an enemy grants. High-soul enemies are useful when a build depends on soul generation.

Damage Matchups

How much damage this enemy takes from each of the ten damage types. A listed type has a confirmed multiplier; a missing type takes normal damage.

  • Melee1,1×Extra damage
  • Ranged0,8×Resisted
  • Fire1×Normal
  • Frost1×Normal
  • Lightning1×Normal
  • Poison1×Normal
  • Soul0,75×Resisted
  • Blast1,25×Extra damage
  • TNT1×Normal
  • Elemental1×Normal

Drops

Gear rolls and extra drops are listed only when they have been confirmed.

Guaranteed gear rolls
1
Additional rolls
4
Chance per additional roll
13,1%
  • Emeralds
  • TNT
  • Food
Find Item Sources

Exact drop rates for individual items are not available, so they are not listed here.

How to Counter Harmonizer

Weak to

Melee / Blast

Resists

Ranged / Soul

Speed

4,5 blocks/s

Poise

650

Minibosses have a large health pool, so prepare a build that can keep applying the weak damage type.

View Damage Matchups