Corrupted Beacon
Channeled
- Cooldown
- 7 sec
- Soul Cost
- None
Holds while you keep the artifact active.
- Soul
Artifacts
Active abilities for damage, defense, support, Souls and build synergies.
Type an artifact name to open the mini artifact inspector.
Death Cap Mushroom
Non-elemental
How artifacts work
An artifact is something you trigger. You equip up to three, each one has its own cost and rhythm, and the effect lands when you use it.
You can carry at most three artifacts at a time, so every choice competes for a slot.
Artifacts are used actively. Activation describes how: Instant, Channeled, Charged or a Quiver behavior.
Most artifacts spend Souls and almost every one has a cooldown before it can be used again.
The effect resolves when you use the artifact: damage, defense, support, summons or a status.
Some Effects and Enchantments react to artifact use, so the artifact becomes part of a build loop.
An Artifact is used actively. A Talisman is a passive effect that is always on while equipped. They are different systems, even when they sit next to each other in the inventory.
All artifacts
Filter by activation, element, cooldown band and Soul cost, or search by name. Sort by cooldown and Soul cost when you want the fastest or the cheapest.
Activation
Element
Cooldown
Soul Cost
Build role
Showing 2 of 40 artifacts
Channeled
Holds while you keep the artifact active.
Charged
Charges up before it fires.
Cooldown
Cooldowns run from 4 sec to 27 sec. Short-cooldown artifacts are frequent, small-cycle abilities; long-cooldown artifacts are rare, big-moment abilities.
Bar length shows the cooldown before the artifact can be used again. It is a rhythm comparison, not a strength ranking.
Elements
Some artifacts carry an element. Element changes the damage or status an ability applies, and it is not the same as a build role.
Quivers
Quivers modify or provide ranged shots, so their behavior is different from instant or channeled ability artifacts.
Quivers are ranged artifacts. Their activation is expressed as Quiver behavior instead of Instant, Channeled or Charged.
Find by goal
Artifact value depends heavily on the build loop, so start from the role you want to fill instead of a single global ranking.
Roles follow the build uses an artifact supports. The same artifact can appear in more than one role.
Possible effects
Artifacts roll random effects from a shared artifact pool, plus a small set of support and companion additions for the artifacts that can use them.
Every artifact can roll these 8 effects.
Support and companion artifacts can also roll these effects on top of the shared pool.
Example
Battle Banner
Eligibility tells you which effects can appear on an artifact. The exact roll chance is not published data, so we do not show a percentage.
Enchantments
A group of Armor enchantments triggers when you use an artifact. This is where artifact cooldown turns into a real build decision.
A shorter cooldown creates more natural trigger opportunities for these enchantments. That does not make a short-cooldown artifact automatically stronger, because its own effect and Soul economy still matter.
4 sec · Instant
27 sec · Instant
Trigger frequency is a rhythm effect, not a damage number. Judge it together with the artifact's own effect.
Soul economy
Artifacts share one Soul pool with your other Soul systems. Seeing the cost of a loadout is the first step to avoiding a Soul bottleneck.
Example loadout
This loadout contains 2 Soul-spending artifacts.
Plan this in the Build PlannerBuilds
Different builds want different artifact behavior. These groups follow the roles and the curated builds an artifact actually supports.
Sources
Each artifact links to the areas it is known to drop in and to the farm finder for a focused search.
6 sec · None · Channeled · Lightning
Find known sources27 sec · 65 Souls · Instant · Non-elemental
Find known sources5 sec · 20 Souls · Quiver · Fire
Find known sourcesAn artifact belongs to a region's item pool. The exact chance for one specific artifact is not published data, so we show source membership instead of a made-up percentage.
Data honesty
Artifact screens show a cooldown and a Soul cost, but they do not show how strong the effect actually is. We keep that boundary visible instead of guessing.
These fields are recovered for all 40 artifacts and are safe to trust.
These exact ability values are not recovered yet. We do not estimate them.
We don't estimate hidden values without a reliable source. An unknown exact value is more useful than a made-up number.
Next steps