Weapons

Minecraft Dungeons 2 Weapons

Compare the stats the inventory screen doesn't show.

Weapons
80
Melee
58
Ranged
22
Unique
40

Type a weapon name to open the mini weapon inspector.

How weapon stats work

Weapons aren't just a Power number

Weapon types have different attack sequences, speed, reach and attack patterns. These base values help compare how weapons behave, while Item Power, Effects and Enchantments affect the final in-game result.

  • Melee weapons are compared on combo damage, attack count, base comparison DPS, reach and attack arc.
  • Ranged weapons are compared on shot damage, shot interval, burst DPS, ammo and range.
  • A Unique is a named variant of a base weapon with one fixed effect. Its base combat values are not automatically higher.

Displayed damage values are base/comparison values, not your final in-game damage.

How hidden stats work

All weapons

All Minecraft Dungeons 2 Weapons

Switch between melee and ranged, narrow the list by weapon family or playstyle, and sort by the stat you actually care about.

Weight

Playstyle

37 weapons shown

  • Unique

    Awesomeaxe

    Unique Greataxe

    Base DPS
    33,1
    Combo Damage
    58
    Reach
    3,3

    Attacks have a 6% chance to grant the Strength status on hit.

  • Axe

    Melee · Medium

    Base DPS
    37,1
    Combo Damage
    52
    Reach
    3,5
  • Battlestaff

    Melee · Heavy

    Base DPS
    35,3
    Combo Damage
    82
    Reach
    4,5
  • Unique

    Cacaphonous Cleaver

    Unique Meat Cleaver

    Base DPS
    33,4
    Combo Damage
    44
    Reach
    3,5

    Restores 7% of max health for each soul gathered.

  • Unique

    Carapace Mace

    Unique Mace

    Base DPS
    28,9
    Combo Damage
    54
    Reach
    3

    Increases attack damage by 35% when jumping or rolling.

  • Claymore

    Melee · Heavy

    Base DPS
    31,3
    Combo Damage
    60
    Reach
    3,9
  • Cookiecutter

    Melee · Heavy

    Base DPS
    34,2
    Combo Damage
    70
    Reach
    5
  • Unique

    Diamond Shovel

    Unique Shovel

    Base DPS
    34,9
    Combo Damage
    90
    Reach
    4

    Shockwave deals 20% of weapon damage and increases knockback by 100%.

  • Double Daggers

    Melee · Light

    Base DPS
    29
    Combo Damage
    42
    Reach
    2,8
  • Double Sickles

    Melee · Light

    Base DPS
    42,6
    Combo Damage
    62
    Reach
    3
  • Unique

    Elemental Staff

    Unique Battlestaff

    Base DPS
    33,6
    Combo Damage
    78
    Reach
    4,5

    Chance to grant random elemental melee buff when defeating an enemy.

  • Glaive

    Melee · Heavy

    Base DPS
    32,9
    Combo Damage
    66
    Reach
    3,5
  • Unique

    Golden Glaive

    Unique Glaive

    Base DPS
    32,9
    Combo Damage
    66
    Reach
    3,5

    Deal 60% more damage to enemies who are at full health.

  • Greataxe

    Melee · Heavy

    Base DPS
    33,1
    Combo Damage
    58
    Reach
    3,5
  • Greatsword

    Melee · Heavy

    Base DPS
    28,7
    Combo Damage
    54
    Reach
    4
  • Unique

    Heartbreaker

    Unique War Hammer

    Base DPS
    41,6
    Combo Damage
    40
    Reach
    3

    Hits with this weapon explode on impact!

  • Unique

    Hunter's Hatchet

    Unique Axe

    Base DPS
    36,1
    Combo Damage
    49
    Reach
    3,5

    Reduces ranged ammo cooldown time by 35%.

  • Unique

    Lunar Sickle

    Unique Tidal Sickle

    Base DPS
    37,5
    Combo Damage
    53
    Reach
    3

    Increases chance to stagger enemies on hit by 60%.

  • Mace

    Melee · Medium

    Base DPS
    29,8
    Combo Damage
    54
    Reach
    2,5
  • Meat Cleaver

    Melee · Medium

    Base DPS
    33,5
    Combo Damage
    44
    Reach
    3,5
  • Mob Mallet

    Melee · Heavy

    Base DPS
    25,5
    Combo Damage
    114
    Reach
    4,5
  • Unique

    Monster Masher

    Unique Mob Mallet

    Base DPS
    28,7
    Combo Damage
    104
    Reach
    4,5

    Take 25% less damage.

  • Pickaxe

    Melee · Medium

    Base DPS
    31,4
    Combo Damage
    56
    Reach
    3
  • Unique

    Rascal's Razor

    Unique Sabre

    Base DPS
    35,3
    Combo Damage
    48
    Reach
    3,5

    Reduces rolling cooldown time by 40%.

  • Sabre

    Melee · Medium

    Base DPS
    33,2
    Combo Damage
    48
    Reach
    3,5
  • Unique

    Sculker Claws

    Unique Wolf Claws

    Base DPS
    44
    Combo Damage
    80
    Reach
    1,8

    Grants a 15% chance to enter Shadowcloaking when attacking enemies.

  • Scythe

    Melee · Medium

    Base DPS
    32,5
    Combo Damage
    78
    Reach
    3,5
  • Shovel

    Melee · Heavy

    Base DPS
    34,9
    Combo Damage
    90
    Reach
    4
  • Unique

    Sift Sickles

    Unique Double Sickles

    Base DPS
    43
    Combo Damage
    62
    Reach
    3

    Increases healing given to yourself and allies by 50%.

  • Unique

    Slaymore

    Unique Claymore

    Base DPS
    31,4
    Combo Damage
    60
    Reach
    3,9

    Melee attacks deal 50% more damage to secondary targets.

  • Unique

    Soul Reaper

    Unique Scythe

    Base DPS
    32,5
    Combo Damage
    78
    Reach
    3,5

    Increases souls gained by 60%.

  • Unique

    The Darkshard

    Unique Greatsword

    Base DPS
    28,7
    Combo Damage
    54
    Reach
    4

    Attacks have a chance to pull all enemies within 5 blocks toward you.

  • Unique

    The Prospector's Pick

    Unique Pickaxe

    Base DPS
    31,6
    Combo Damage
    56
    Reach
    3

    Grants a 20% chance to receive additional emeralds.

  • Tidal Sickle

    Melee · Heavy

    Base DPS
    31,8
    Combo Damage
    43
    Reach
    3
  • Unique

    Venomous Fangs

    Unique Double Daggers

    Base DPS
    29,4
    Combo Damage
    42
    Reach
    2,9

    Poison attacks deal 20% more damage.

  • War Hammer

    Melee · Heavy

    Base DPS
    41,6
    Combo Damage
    40
    Reach
    2,5
  • Wolf Claws

    Melee · Light

    Base DPS
    43,5
    Combo Damage
    80
    Reach
    1,8

Melee

Melee Weapons: Combo, Reach and Arc

Melee weapons trade single-hit damage, combo length, reach and sweep width against each other. These families show how different that trade-off can look.

  • Battlestaff

    Melee · Heavy

    Attack sequence

    3 hits · 82 combo damage

    Reach4,5 blocks
    Attack Arc180°
    Base DPS35,3
  • Sword

    Melee · Medium

    Attack sequence

    3 hits · 52 combo damage

    Reach3,9 blocks
    Attack Arc70°
    Base DPS35,1
  • Mob Mallet

    Melee · Heavy

    Attack sequence

    2 hits · 114 combo damage

    Reach4,5 blocks
    Attack Arc180°
    Base DPS25,5
  • Wolf Claws

    Melee · Light

    Attack sequence

    3 hits · 80 combo damage

    Reach1,8 blocks
    Attack Arc180°
    Base DPS43,5
See all melee weapons

Ranged

Ranged Weapons: Shot Damage, Burst DPS and Ammo

Ranged weapons are compared on shot damage, firing interval, burst DPS, ammo pool and range. Burst DPS is a comparison value for the shots you get before the ammo runs out.

  • Greatbow

    Ranged · Bow

    Shot Damage72
    Shot Interval0,4 s
    Ammo10
    Burst DPS180
    Range7,5 blocks
  • Powerbow

    Ranged · Bow

    Shot Damage40
    Shot Interval0,5 s
    Ammo12
    Burst DPS80
    Range7,5 blocks
  • Heavy Crossbow

    Ranged · Crossbow

    Shot Damage108
    Shot Interval1 s
    Ammo8
    Burst DPS113,7
    Range7,5 blocks
  • Rapid Crossbow

    Ranged · Crossbow

    Shot Damage8
    Shot Interval0,2 s
    Ammo25
    Burst DPS40
    Range7,5 blocks
See all ranged weapons

Unique weapons

Unique Weapons and Their Base Weapons

A Unique weapon is a named variant tied to a base weapon and one fixed special effect. The effect is the reason to use it, not a guaranteed upgrade.

40 Unique weapons

A Unique is not simply an upgraded version of its base weapon: some share the same base combat values, and some trade a stat for their fixed effect. Compare before you invest.

Weapon compare

Can't decide between two weapons?

Pick two weapons of the same type and see their key base values side by side. The full comparison adds every remaining stat.

Battlestaff
Base DPS
35,3
Combo Damage
82
Reach
4,5
Attack Arc
180

VS

Claymore
Base DPS
31,3
Combo Damage
60
Reach
3,9
Attack Arc
180
Full comparison

Find by playstyle

Find a Weapon by Playstyle

These filters come from the weapon's own measured values, so a new weapon lands in the right group automatically.

Filters, not rankings: a tag describes how a weapon behaves, not how strong it is.

Hidden stats

See the Stats the Inventory Doesn't Show

One weapon broken down the way the game stores it: attack sequence, reach, arc and comparison DPS.

Battlestaff

Melee · Heavy

Combo

3 hits · Total 82

Reach4,5 blocks
Attack Arc180°
Base DPS35,3

These are base behaviour values used to compare weapon types. Your final damage changes with Item Power, Effects and Enchantments.

Comparison values, not your final in-game damage.

How hidden stats work

Bosses

Fighting a Boss?

Pick a boss to see the damage types it is weak to and the weapons that strong builds bring to that fight.

Twisted Warden

Strong: ·

Open the boss guide

Weapons used by strong builds

Check the full matchup

Sources

Where to Get a Weapon

Each weapon links to the areas it is known to drop in and to the farm finder for a focused search.

Where can it drop?

Comes from the weapon's own area, quest and boss membership.

What can that source roll?

Comes from the source rarity table, which describes the source, not one specific weapon.

Exact per-weapon drop percentages are not published data, so we show source membership instead of a made-up number.

How to farm Unique items

Best weapons

Looking for the strongest options?

Strength depends on the fight, the build and the damage type. These three directions are the usual starting points.

  • Raw damage

    Mob Mallet

    Base DPS 25,5

  • Fast attacks

    Axe

    Base DPS 37,1

  • Long reach

    Pike

    Base DPS 31,5

The highest raw DPS is not automatically the best weapon. The tier list ranks by real fight performance instead.

View the Weapon Tier List