Weapons

Minecraft Dungeons 2 Weapons

Compare the stats the inventory screen doesn't show.

Weapons
80
Melee
58
Ranged
22
Unique
40

Type a weapon name to open the mini weapon inspector.

How weapon stats work

Weapons aren't just a Power number

Weapon types have different attack sequences, speed, reach and attack patterns. These base values help compare how weapons behave, while Item Power, Effects and Enchantments affect the final in-game result.

  • Melee weapons are compared on combo damage, attack count, base comparison DPS, reach and attack arc.
  • Ranged weapons are compared on shot damage, shot interval, burst DPS, ammo and range.
  • A Unique is a named variant of a base weapon with one fixed effect. Its base combat values are not automatically higher.

Displayed damage values are base/comparison values, not your final in-game damage.

How hidden stats work

All weapons

All Minecraft Dungeons 2 Weapons

Switch between melee and ranged, narrow the list by weapon family or playstyle, and sort by the stat you actually care about.

Weight

Playstyle

19 weapons shown

  • Battlestaff

    Melee · Heavy

    Base DPS
    35,3
    Combo Damage
    82
    Reach
    4,5
  • Clobberer

    Melee · Heavy

    Base DPS
    25
    Combo Damage
    35
    Reach
    4
  • Cookiecutter

    Melee · Heavy

    Base DPS
    34,2
    Combo Damage
    70
    Reach
    5
  • Unique

    Diamond Shovel

    Unique Shovel

    Base DPS
    34,9
    Combo Damage
    90
    Reach
    4

    Shockwave deals 20% of weapon damage and increases knockback by 100%.

  • Unique

    Elemental Staff

    Unique Battlestaff

    Base DPS
    33,6
    Combo Damage
    78
    Reach
    4,5

    Chance to grant random elemental melee buff when defeating an enemy.

  • Unique

    Frostbiter

    Unique Longsword

    Base DPS
    33,9
    Combo Damage
    62
    Reach
    4,8

    Frost attacks deal 30% more damage.

  • Greatsword

    Melee · Heavy

    Base DPS
    28,7
    Combo Damage
    54
    Reach
    4
  • Longsword

    Melee · Medium

    Base DPS
    33
    Combo Damage
    62
    Reach
    4,8
  • Mob Mallet

    Melee · Heavy

    Base DPS
    25,5
    Combo Damage
    114
    Reach
    4,5
  • Unique

    Monster Masher

    Unique Mob Mallet

    Base DPS
    28,7
    Combo Damage
    104
    Reach
    4,5

    Take 25% less damage.

  • Pike

    Melee · Medium

    Base DPS
    31,5
    Combo Damage
    54
    Reach
    5,3
  • Rapier

    Melee · Light

    Base DPS
    34,7
    Combo Damage
    70
    Reach
    4,3
  • Unique

    Redstone Wrecker

    Unique Clobberer

    Base DPS
    27,9
    Combo Damage
    35
    Reach
    4

    Wave deals 80% of weapon damage and sets mobs on fire for a short time.

  • Short Spear

    Melee · Medium

    Base DPS
    0
    Combo Damage
    62
    Reach
    4,5
  • Shovel

    Melee · Heavy

    Base DPS
    34,9
    Combo Damage
    90
    Reach
    4
  • Unique

    Spectral Spear

    Unique Short Spear

    Base DPS
    0
    Combo Damage
    62
    Reach
    4,5

    Wave deals 90% of weapon damage and deals additional soul damage for a short time.

  • Unique

    Stormcaller

    Unique Pike

    Base DPS
    27
    Combo Damage
    54
    Reach
    5,3

    Lightning attacks deal 25% more damage.

  • Unique

    The Darkshard

    Unique Greatsword

    Base DPS
    28,7
    Combo Damage
    54
    Reach
    4

    Attacks have a chance to pull all enemies within 5 blocks toward you.

  • Unique

    The Thousand Cuts

    Unique Rapier

    Base DPS
    34,7
    Combo Damage
    70
    Reach
    4,3

    Increases melee attack speed by 30%.

Melee

Melee Weapons: Combo, Reach and Arc

Melee weapons trade single-hit damage, combo length, reach and sweep width against each other. These families show how different that trade-off can look.

  • Battlestaff

    Melee · Heavy

    Attack sequence

    3 hits · 82 combo damage

    Reach4,5 blocks
    Attack Arc180°
    Base DPS35,3
  • Sword

    Melee · Medium

    Attack sequence

    3 hits · 52 combo damage

    Reach3,9 blocks
    Attack Arc70°
    Base DPS35,1
  • Mob Mallet

    Melee · Heavy

    Attack sequence

    2 hits · 114 combo damage

    Reach4,5 blocks
    Attack Arc180°
    Base DPS25,5
  • Wolf Claws

    Melee · Light

    Attack sequence

    3 hits · 80 combo damage

    Reach1,8 blocks
    Attack Arc180°
    Base DPS43,5
See all melee weapons

Ranged

Ranged Weapons: Shot Damage, Burst DPS and Ammo

Ranged weapons are compared on shot damage, firing interval, burst DPS, ammo pool and range. Burst DPS is a comparison value for the shots you get before the ammo runs out.

  • Greatbow

    Ranged · Bow

    Shot Damage72
    Shot Interval0,4 s
    Ammo10
    Burst DPS180
    Range7,5 blocks
  • Powerbow

    Ranged · Bow

    Shot Damage40
    Shot Interval0,5 s
    Ammo12
    Burst DPS80
    Range7,5 blocks
  • Heavy Crossbow

    Ranged · Crossbow

    Shot Damage108
    Shot Interval1 s
    Ammo8
    Burst DPS113,7
    Range7,5 blocks
  • Rapid Crossbow

    Ranged · Crossbow

    Shot Damage8
    Shot Interval0,2 s
    Ammo25
    Burst DPS40
    Range7,5 blocks
See all ranged weapons

Unique weapons

Unique Weapons and Their Base Weapons

A Unique weapon is a named variant tied to a base weapon and one fixed special effect. The effect is the reason to use it, not a guaranteed upgrade.

40 Unique weapons

A Unique is not simply an upgraded version of its base weapon: some share the same base combat values, and some trade a stat for their fixed effect. Compare before you invest.

Weapon compare

Can't decide between two weapons?

Pick two weapons of the same type and see their key base values side by side. The full comparison adds every remaining stat.

Battlestaff
Base DPS
35,3
Combo Damage
82
Reach
4,5
Attack Arc
180

VS

Claymore
Base DPS
31,3
Combo Damage
60
Reach
3,9
Attack Arc
180
Full comparison

Find by playstyle

Find a Weapon by Playstyle

These filters come from the weapon's own measured values, so a new weapon lands in the right group automatically.

Filters, not rankings: a tag describes how a weapon behaves, not how strong it is.

Hidden stats

See the Stats the Inventory Doesn't Show

One weapon broken down the way the game stores it: attack sequence, reach, arc and comparison DPS.

Battlestaff

Melee · Heavy

Combo

3 hits · Total 82

Reach4,5 blocks
Attack Arc180°
Base DPS35,3

These are base behaviour values used to compare weapon types. Your final damage changes with Item Power, Effects and Enchantments.

Comparison values, not your final in-game damage.

How hidden stats work

Bosses

Fighting a Boss?

Pick a boss to see the damage types it is weak to and the weapons that strong builds bring to that fight.

Twisted Warden

Strong: ·

Open the boss guide

Weapons used by strong builds

Check the full matchup

Sources

Where to Get a Weapon

Each weapon links to the areas it is known to drop in and to the farm finder for a focused search.

Where can it drop?

Comes from the weapon's own area, quest and boss membership.

What can that source roll?

Comes from the source rarity table, which describes the source, not one specific weapon.

Exact per-weapon drop percentages are not published data, so we show source membership instead of a made-up number.

How to farm Unique items

Best weapons

Looking for the strongest options?

Strength depends on the fight, the build and the damage type. These three directions are the usual starting points.

  • Raw damage

    Mob Mallet

    Base DPS 25,5

  • Fast attacks

    Axe

    Base DPS 37,1

  • Long reach

    Pike

    Base DPS 31,5

The highest raw DPS is not automatically the best weapon. The tier list ranks by real fight performance instead.

View the Weapon Tier List