Boss
Monstrous Opus
- Story
- Rematch
Quick counter
Weak to
No explicit vulnerability recovered
No explicit damage-type vulnerability or resistance was recovered, so every damage type behaves normally.
How to beat it
How to Beat Monstrous Opus
Quick Fight Plan
- No explicit damage-type vulnerability or resistance was recovered, so every damage type behaves normally.
- It brings reinforcements (Summons reinforcements), so clear the adds before they stack up.
- Watch for Projectile volley, its most dangerous recorded attack.
- Encountered in: The Final Souldown
Every line above is generated from the published boss data, not from an untested tactic.
Before You Fight
- Check its damage weakness
- Equip a damage option that matches
- Review the encounter quest
- Prepare healing and survival options
Boss
Key stats
- Base HP
- 2,000
- Poise
- 1,000
- Speed
- 8 blocks/s
- Base attack damage
- 90
- Souls
- 200
Base game-data value used for comparison. Encounter scaling can change with progression and difficulty.
Highest base attack damage recorded. Damage you actually take depends on difficulty and gear.
Damage type finder
Damage Matchups
Which damage types are stronger or weaker against this boss. Missing entries deal normal damage.
No explicit modifier recovered, so every damage type deals normal damage.
Normal
10 damage types
- Melee
- Ranged
- Fire
- Frost
- Lightning
- Poison
- Soul
- Blast
- TNT
- Elemental
Damage types without an entry deal normal damage (×1.0).
Open Matchup CheckerAttack data
Attacks to watch
Every recorded attack with its base damage, damage type, reach and cooldown.
Projectile volley
- Base damage
- 10 ×13
- Damage type
- Ranged
- Reach
- 7.5 blocks
Soul area attack
- Base damage
- 90
- Damage type
- Melee / Soul
- Reach
- 7.5 blocks
Slam
- Base damage
- 22
Melee combo
- Base damage
- 12
- Damage type
- Melee
- Reach
- 4 blocks
- Cooldown
- 2 sec
Gravity well
Danger is not only damage. A 30 ×3 volley at 30 blocks is a different threat from a 90 damage short-range slam.
Boss mechanics
Summons, shields, heals and other abilities change the fight, so they are kept apart from attacks.
- Summons reinforcements
Encounter
Where You Fight Monstrous Opus
Rewards
Rewards and farming
First-clear rewards stay separate from repeatable rewards, so you can see what is worth replaying.
First completion
Repeatable rewards
Observed reward context only. Specific item drop odds are not published.
Rematches
Fight This Boss Again
A revived boss is the same boss with a harder encounter, so it keeps the same boss page.
Rematch
The Final Souldown Encore
Prepare a build
Build for this boss
No explicit damage-type edge was recovered, so build for a comfortable fight instead.
Build for Monstrous Opus