Compare

Weapon Compare

Which of these two weapons fits me better?

You provide
Two weapons
You get
Their hidden combat stats side by side
Best for
Choosing between two weapons

Pick two weapons and see the combat numbers the game UI does not show.

Game data: 1.1.1.0

Weapon A

Unique Tidal Sickle

Weapon B

Weapon stats are compared at their own weapon-data level. Item Power scaling, effects and enchantments are not applied.

Quick verdict

Lunar Sickle leads on Base DPS, Combo Damage. Tidal Sickle instead leads on Stagger.

What matters most to you?

The lens only orders the results and highlights one metric. The underlying numbers never change.

At a glance

  • Base DPS

    • A · Lunar Sickle37.5
    • B · Tidal Sickle31.8

    Difference: A +5.7 (+17.9%)

  • Combo Damage

    • A · Lunar Sickle53
    • B · Tidal Sickle43

    Difference: A +10 (+23.3%)

  • Combo Steps

    • A · Lunar Sickle3
    • B · Tidal Sickle3
  • Reach

    • A · Lunar Sickle3 blocks
    • B · Tidal Sickle3 blocks
  • Stagger

    • A · Lunar Sickle38
    • B · Tidal Sickle45

    Difference: B +7 (+18.4%)

  • Knockback

    • A · Lunar Sickle800
    • B · Tidal Sickle650
  • Attack Arc

    • A · Lunar Sickle180°
    • B · Tidal Sickle180°

Reach, arc and control

Lunar Sickle

Attack Arc: 180°

A wider arc covers more enemies in a single swing; it does not add damage.

Stagger
38
Knockback
800
Reach
3 blocks

Tidal Sickle

Attack Arc: 180°

A wider arc covers more enemies in a single swing; it does not add damage.

Stagger
45
Knockback
650
Reach
3 blocks

The widest reach can belong to a single hit only.

Attack breakdown

Lunar Sickle

Attack breakdownDamageStaggerReachSpeed
Hit 115222.5 blocks×1.2
Hit 215222.5 blocks×1.2
Hit 323383 blocks×1.3
Jump Attack22362.5 blocks—

Each row is one hit in the attack sequence. Multi-hit rows show damage per hit and the total.

Tidal Sickle

Attack breakdownDamageStaggerReachSpeed
Hit 119253 blocks×1.7
Hit 29153 blocks×1.5
Hit 315453 blocks×1.5
Jump Attack2037.52.5 blocks—

Each row is one hit in the attack sequence. Multi-hit rows show damage per hit and the total.

Base vs Unique

Base vs Unique

Tidal Sickle ↔ Lunar Sickle

Combat changes

MetricBaseUnique
Base DPS31.837.5
Combo Damage4353
Stagger4538
Knockback650800

Lunar Sickle is not just Tidal Sickle with an extra effect: several combat values differ.

Compare with base →

Built-in Unique effect

Built-in Unique effect

Lunar Sickle

Increases chance to stagger enemies on hit by 60%.

Included in the displayed DPS? No

A conditional Unique effect is shown separately and is never folded into the comparison numbers.

Effects

Rollable effect pool

  • Lunar Sickle: 8 possible effects
  • Tidal Sickle: 8 possible effects

Shared · 8

  • Critical Edge
  • Critical Hit
  • Knockback
  • Looter
  • Persistence
  • Raider
  • Reaper
  • Sharpness

A larger pool means more possible roll outcomes, not a stronger weapon.

Open the full weapon page

Data coverage

Combat stats
Exact
Unique relation
Exact
Fixed effect
Exact
Effect eligibility
Exact
Item Power scaling
Not applied
Player modifiers
Not applied

Share this comparison

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Comparison links point to this tool page and are not separate indexed pages.

How comparison works

Every weapon is compared from its own weapon-data row, never from a copy of another weapon. The tool reports which weapon leads on each metric and where the trade-offs are, without inventing a single overall score.

Values are the published combat stats for each weapon. A higher number is not always better: reach, arc and ammo decide how a weapon actually plays, so compare them for your own playstyle.

FAQ

How do I compare weapons in Minecraft Dungeons 2?

Pick two weapons, or add up to four, and read the metric-by-metric result. The tool compares base DPS, combo damage, reach, stagger, knockback, arc and ranged charged-shot data from the game data layer.

What does combo damage mean?

Combo damage is the total base damage of one full melee attack sequence if every hit connects.

Is combo damage the same as DPS?

No. Combo damage is the total of a sequence; base DPS spreads that damage over the real animation timing. A weapon can hit harder per combo while another produces more DPS.

Do Unique weapons have the same stats as their base weapons?

Not always. Many Uniques change combat values as well as adding a fixed effect, so this tool always reads each weapon from its own data and shows the differences.

Does the comparison include enchantments or Item Power?

No. It compares the underlying weapon data. Enchantments, effects, talismans, player stats and Item Power scaling are not applied.

Can I compare a melee weapon with a bow?

Yes, with Compare across weapon types enabled. Melee and ranged fill different slots and use different models, so that mode explains the differences and does not declare an overall winner.

What is uncharged base DPS?

It is shot damage multiplied by firing rate at the weapon-data level. It is not the same as a charged shot or a sustained fight, where ammo and recharge matter.

How do I know which weapon is better?

There is no single objective score, because reach, DPS, control and coverage are different goals. Use the lens to highlight what matters to you, then continue to a build, farm or matchup tool for that goal.

Keep going

Related tools: Build Planner · Farm Finder · Enemy & Boss Matchup Checker

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