Compare
Weapon Compare
Which of these two weapons fits me better?
- You provide
- Two weapons
- You get
- Their hidden combat stats side by side
- Best for
- Choosing between two weapons
Pick two weapons and see the combat numbers the game UI does not show.
Game data: 1.1.1.0
Weapon A
Weapon B
Weapon stats are compared at their own weapon-data level. Item Power scaling, effects and enchantments are not applied.
Quick verdict
Claymore leads on Combo Damage, Reach, Stagger. Tidal Sickle instead leads on Base DPS.
What matters most to you?
The lens only orders the results and highlights one metric. The underlying numbers never change.
At a glance
| Metric | Claymore | Tidal Sickle | Difference |
|---|---|---|---|
| Base DPS | 31.3 | 31.8 | B +0.5 (+1.6%) |
| Combo Damage | 60 | 43 | A +17 (+39.5%) |
| Combo Steps | 3 | 3 | — |
| Reach | 3.9 blocks | 3 blocks | A 0.9 blocks |
| Stagger | 65 | 45 | A +20 (+44.4%) |
| Knockback | 750 | 650 | — |
| Attack Arc | 180° | 180° | — |
Base DPS
- A · Claymore31.3
- B · Tidal Sickle31.8
Difference: B +0.5 (+1.6%)
Combo Damage
- A · Claymore60
- B · Tidal Sickle43
Difference: A +17 (+39.5%)
Combo Steps
- A · Claymore3
- B · Tidal Sickle3
Reach
- A · Claymore3.9 blocks
- B · Tidal Sickle3 blocks
Difference: A 0.9 blocks
Stagger
- A · Claymore65
- B · Tidal Sickle45
Difference: A +20 (+44.4%)
Knockback
- A · Claymore750
- B · Tidal Sickle650
Attack Arc
- A · Claymore180°
- B · Tidal Sickle180°
Reach, arc and control
Claymore
Attack Arc: 180°
A wider arc covers more enemies in a single swing; it does not add damage.
- Stagger
- 65
- Knockback
- 750
- Reach
- 3.9 blocks
Tidal Sickle
Attack Arc: 180°
A wider arc covers more enemies in a single swing; it does not add damage.
- Stagger
- 45
- Knockback
- 650
- Reach
- 3 blocks
The widest reach can belong to a single hit only.
Attack breakdown
Claymore
| Attack breakdown | Damage | Stagger | Reach | Speed |
|---|---|---|---|---|
| Hit 1 | 15 | 30 | 3 blocks | ×1.1 |
| Hit 2 | 25 | 30 | 3.9 blocks | ×1.1 |
| Hit 3 | 20 | 45 | 3.2 blocks | ×1.1 |
| Jump Attack | 25 | 65 | 2.5 blocks | — |
Each row is one hit in the attack sequence. Multi-hit rows show damage per hit and the total.
Tidal Sickle
| Attack breakdown | Damage | Stagger | Reach | Speed |
|---|---|---|---|---|
| Hit 1 | 19 | 25 | 3 blocks | ×1.7 |
| Hit 2 | 9 | 15 | 3 blocks | ×1.5 |
| Hit 3 | 15 | 45 | 3 blocks | ×1.5 |
| Jump Attack | 20 | 37.5 | 2.5 blocks | — |
Each row is one hit in the attack sequence. Multi-hit rows show damage per hit and the total.
Effects
Rollable effect pool
- Claymore: 15 possible effects
- Tidal Sickle: 8 possible effects
Shared · 7
- Critical Edge
- Critical Hit
- Knockback
- Looter
- Persistence
- Raider
- Sharpness
Only Claymore · 8
- Bounty Hunter
- Brawler
- Duelist
- Finesse
- Momentum
- Precision
- Strength
- Vanguard
Only Tidal Sickle · 1
- Reaper
A larger pool means more possible roll outcomes, not a stronger weapon.
Suggested comparisons
Next step
Open the full weapon page
Data coverage
- Combat stats
- Exact
- Unique relation
- Exact
- Fixed effect
- Exact
- Effect eligibility
- Exact
- Item Power scaling
- Not applied
- Player modifiers
- Not applied
Share this comparison
The comparison state lives in the URL. Copy it to reopen the same setup.
Comparison links point to this tool page and are not separate indexed pages.
How comparison works
Every weapon is compared from its own weapon-data row, never from a copy of another weapon. The tool reports which weapon leads on each metric and where the trade-offs are, without inventing a single overall score.
Values are the published combat stats for each weapon. A higher number is not always better: reach, arc and ammo decide how a weapon actually plays, so compare them for your own playstyle.
FAQ
How do I compare weapons in Minecraft Dungeons 2?
Pick two weapons, or add up to four, and read the metric-by-metric result. The tool compares base DPS, combo damage, reach, stagger, knockback, arc and ranged charged-shot data from the game data layer.
What does combo damage mean?
Combo damage is the total base damage of one full melee attack sequence if every hit connects.
Is combo damage the same as DPS?
No. Combo damage is the total of a sequence; base DPS spreads that damage over the real animation timing. A weapon can hit harder per combo while another produces more DPS.
Do Unique weapons have the same stats as their base weapons?
Not always. Many Uniques change combat values as well as adding a fixed effect, so this tool always reads each weapon from its own data and shows the differences.
Does the comparison include enchantments or Item Power?
No. It compares the underlying weapon data. Enchantments, effects, talismans, player stats and Item Power scaling are not applied.
Can I compare a melee weapon with a bow?
Yes, with Compare across weapon types enabled. Melee and ranged fill different slots and use different models, so that mode explains the differences and does not declare an overall winner.
What is uncharged base DPS?
It is shot damage multiplied by firing rate at the weapon-data level. It is not the same as a charged shot or a sustained fight, where ammo and recharge matter.
How do I know which weapon is better?
There is no single objective score, because reach, DPS, control and coverage are different goals. Use the lens to highlight what matters to you, then continue to a build, farm or matchup tool for that goal.
Keep going
Related tools: Build Planner · Farm Finder · Enemy & Boss Matchup Checker